jtwjs Dev Wiki
  • DEV_ROAD
    • πŸ’ͺ🏻 μƒμ‘΄ν•˜κΈ°
    • Week 1
      • 개발 ν™˜κ²½ μ„ΈνŒ…
      • νƒ€μž…μŠ€ν¬λ¦½νŠΈ
      • λ¦¬μ—‘νŠΈ
      • Testing Library
      • Parcel & ESLint
    • Week 2
      • JSX
      • Virtual DOM
    • Week 3
      • React Component
      • React State
    • Week 4
      • Express
      • Fetch API & CORS
      • React Hook
      • useRef & Custom Hook
    • Week 5
      • TDD
      • React Testing Library
      • MSW
      • Playwrite
      • Snapshot
    • Week 6
      • Separtion of Concerns
      • Principle
      • DI, (Dependency Injection)
      • Reflect-metadata
      • TSyringe
      • External Store
      • Follow Redux
      • usestore-ts
      • useSyncExternalStore
    • Week 7
      • Routing
      • Routes
      • Router
      • Navigation
    • Week 8
      • Design System
      • Style Basics
      • CSS-in-JS
      • Styled-Components
      • Global Style & Theme
    • Week 9
      • κ°œλ°œν•˜κΈ° μ „ μ€€λΉ„
      • μƒν’ˆ λͺ©λ‘ νŽ˜μ΄μ§€
      • μƒν’ˆ 상세 νŽ˜μ΄μ§€
      • μž₯λ°”κ΅¬λ‹ˆ νŽ˜μ΄μ§€
    • Week 10
      • 둜그인
      • λ‘œκ·Έμ•„μ›ƒ
      • νšŒμ›κ°€μž…
      • μ£Όλ¬Έ λͺ©λ‘ & μ£Όλ¬Έ 상세
    • Week 11
      • 배솑 정보 μž…λ ₯
      • ν¬νŠΈμ› 결제 μš”μ²­
      • 배솑 및 결제 정보 전달
    • Week 12
      • κ΄€λ¦¬μž μ›Ήμ‚¬μ΄νŠΈκ°œλ°œμ‹œμž‘
  • DEV_NOTE
    • TypeScript
      • 기본적 문법
        • Enum
        • λ‹€ν˜•μ„±
          • Untitled
        • ꡬ쑰적 타이핑
        • μ œλ„ˆλ¦­ νƒ€μž…
        • 컨디셔널 νƒ€μž…
        • ν•¨μˆ˜ λ©”μ„œλ“œ 타이핑
        • infer둜 νƒ€μž…μŠ€ν¬λ¦½νŠΈμ˜ μΆ”λ‘  직접 ν™œμš©
        • μž¬κ·€ νƒ€μž…
        • ν…œν”Œλ¦Ώ λ¦¬ν„°λŸ΄ νƒ€μž…
        • 좔가적인 νƒ€μž… 검사 satisfies μ—°μ‚°μž
        • νƒ€μž…μŠ€ν¬λ¦½νŠΈ 건망증
        • μ›μ‹œ μžλ£Œν˜•μ—λ„ λΈŒλžœλ”© 기법 μ‚¬μš© κ°€λŠ₯
        • νƒ€μž… 쒁히기
        • μœ μš©ν•œ νƒ€μž… λ§Œλ“€κΈ°
        • λ°μ½”λ ˆμ΄ν„° ν•¨μˆ˜
        • μ•°λΉ„μ–ΈνŠΈ 선언도 μ„ μ–Έ 병합이 λœλ‹€.
        • μ•°λΉ„μ–ΈνŠΈ 선언도 선언병합이 λœλ‹€.
    • Testing
      • Unit Testing
      • λ‹¨μœ„ ν…ŒμŠ€νŠΈμ˜ 두 λΆ„νŒŒ
      • 쒋은 λ‹¨μœ„ ν…ŒμŠ€νŠΈλ₯Ό κ΅¬μ„±ν•˜λŠ” 4λŒ€ μš”μ†Œ
      • ν…ŒμŠ€νŠΈ λŒ€μ—­κ³Ό 식별할 수 μžˆλŠ” λ™μž‘
      • λ‹¨μœ„ ν…ŒμŠ€νŠΈ μŠ€νƒ€μΌ
      • κ°€μΉ˜ μžˆλŠ” λ‹¨μœ„ ν…ŒμŠ€νŠΈλ₯Ό μœ„ν•œ λ¦¬νŒ©ν† λ§
      • 톡합 ν…ŒμŠ€νŠΈ
      • Cross Browsing Testing
      • κΈ°λŠ₯ ν…ŒμŠ€νŠΈ μ’…λ₯˜
      • React Testing Pattern
      • ν”„λ‘ νŠΈμ—”λ“œ ν…ŒμŠ€νŠΈ μž…λ¬Έ
        • ν…ŒμŠ€νŠΈ λ²”μœ„
        • λ‹¨μœ„ ν…ŒμŠ€νŠΈ 검증
        • Mock
        • UI μ»΄ν¬λ„ŒνŠΈ ν…ŒμŠ€νŠΈ
        • ν…ŒμŠ€νŠΈ 컀버리지
        • μ›Ή 톡합 ν…ŒμŠ€νŠΈ
        • MSW
        • μŠ€ν† λ¦¬λΆ
        • μ‹œκ°μ  νšŒκ·€ ν…ŒμŠ€νŠΈ
        • E2E ν…ŒμŠ€νŠΈ
        • Github Actions μ„€μ •
        • κΉƒν—ˆλΈŒ μ•‘μ…˜μ—μ„œ E2E
      • μ‹œν”„νŠΈ λ ˆν”„νŠΈ
        • ν…ŒμŠ€νŠΈ κΈ°λ³Έμ€‘μ˜ κΈ°λ³Έ
        • λ‹¨μœ„ ν…ŒμŠ€νŠΈ
        • μ½”λ“œ λ³΅μž‘λ„
        • λ¦¬νŒ©ν„°λ§
        • μ½”λ“œ 리뷰
        • 톡합 ν…ŒμŠ€νŠΈ νŒ¨ν„΄
        • μ‹œμŠ€ν…œ ν…ŒμŠ€νŠΈμ˜ μžλ™ν™”
        • 탐색적 ν…ŒμŠ€νŠΈ
      • Test Tip
      • vitest
      • playwright
      • Test Data Generator
      • MSW
    • Algorithm
      • coding test
      • Data Structure
    • Next.js
      • Data Fetching
      • Hydration
      • Next 13
      • Optimization
      • Next 15
    • Tailwind
      • Tailwind CSS
      • Theme
      • Directives
      • Tool
      • Design System
    • Storybook
      • Storybook
      • CSF3
      • CDD
      • Headless Component
    • Funtional Programming
      • ν•¨μˆ˜ν˜• ν”„λ‘œκ·Έλž˜λ°
      • μ°Έμ‘° 투λͺ…μ„±
      • λΆ€μˆ˜νš¨κ³Ό
      • ν•¨μˆ˜ ν•©μ„±
      • μ œλ„ˆλ¦­ νƒ€μž… ν™œμš©ν•˜κΈ°
      • 암묡적 μž…μΆœλ ₯
      • μ•‘μ…˜κ³Ό 계산, 데이터
      • κ³„μΈ΅ν˜• 섀계
      • 호좜 κ·Έλž˜ν”„
      • ν•¨μˆ˜ν˜• 섀계
      • λΆˆλ³€μ„±
      • 일급 ν•¨μˆ˜
      • ν•¨μˆ˜ν˜• 도ꡬ
    • Git
      • Github Actions
      • Conflict
      • Branch μ „λž΅
    • Contents Format
      • Audio
    • 3D Graphic
      • 3D keyword
      • Three.js
      • Geometry
      • Material
      • Light
      • Camera
      • Decal
      • Rotation
      • Text
      • Shadow
      • Fog
      • Post Processing
      • Animation
      • Math
        • Vector Space
        • λ²‘ν„°μ˜ μ—°μ‚°
        • νšŒμ „ 계산
      • 3D 컨텐츠가 λ§Œλ“€μ–΄μ§€λŠ” κ³Όμ •
      • R3F
      • Env
      • Scene
      • Transform
      • R3F
      • Interaction & Raycast
      • Rendering Algorithnm
      • Blender
      • Blender
    • Accessibility
      • μ ‘κ·Όμ„±μ΄λž€
    • Interactive Web
      • Parallax
      • Canvas
      • requestAnimationFrame
      • Effect
      • HSL
      • React.js + Canvas
      • Matter.js
    • AWS
      • DevOps
      • Amplify
      • S3
      • ν΄λΌμš°λ“œ μ»΄ν“¨νŒ…
        • μ˜¨ν”„λ ˆλ―ΈμŠ€μ™€ ν΄λΌμš°λ“œ
        • ν΄λΌμš°λ“œ λ„μž…νš¨κ³Ό
        • ν΄λΌμš°λ“œ μ»΄ν“¨νŒ…μ˜ λ²”μœ„
        • μ»΄ν“¨νŒ… μ˜΅μ…˜
          • EC2 - Virtual Machin
          • ECS, EKS - Container
          • Lambda - Serverless
        • λ„€νŠΈμ›Œν¬ 가상화
        • μŠ€ν† λ¦¬μ§€
        • λ°μ΄ν„°λ² μ΄μŠ€
        • 데이터 μˆ˜μ§‘
        • λ¨Έμ‹  λŸ¬λ‹ μ˜μ—­
        • IoT μ˜μ—­
        • 블둝체인 μ˜μ—­
      • ν΄λΌμš°λ“œ μ•„ν‚€ν…μ²˜ 섀계
    • Network
      • Web Server & WAS
    • System Design
      • System Design
      • Component
      • μ˜μ‘΄μ„±μ„ λ°°μ œν•œ 개발
      • Error Handling
      • Architecture
        • λͺ¨λ…Έλ‘œν‹± μ•„ν‚€ν…μ²˜
        • Clean Architecture
        • Layered Architecture
        • 이벀트 기반 μ•„ν‚€ν…μ²˜
      • 상황을 νŒŒμ•…ν•˜λŠ” 메타인지
      • 쀑볡 문제 ν•΄κ²°ν•˜κΈ°
      • Monorepo Arhitecture
        • λͺ¨λ…Έλ ˆν¬ 운영과 νŠΈλŸ¬λΈ”μŠˆνŒ…
        • Module Federation
      • μ½”λ“œ 병λͺ©μ§€μ 
      • API λŒ€μ‘
      • 곡톡 μ½”λ“œ
      • Infra ꡬ좕
      • λͺ¨λ“ˆ 기반의 개발 방식
      • Design System
        • μ΅œμ†Œ μˆ˜μ€€μ˜ μ•„ν‚€ν…μ²˜ μ„€μ •
        • 더 효율적인 λ””μžμΈμ‹œμŠ€ν…œ λ§Œλ“€κΈ°
        • λ””μžμΈ μ‹œμŠ€ν…œκ³Ό UI 라이브러리 λͺ©μ 
        • λ””μžμΈ 토큰
      • 효율적인 업무
        • 업무 ν”„λ‘œμ„ΈμŠ€ 병λͺ© νŒŒμ•…
      • Clean Code
      • Design Pattern
        • CQRS Pattern
        • Strangler Fig Pattern
        • λ°μ½”λ ˆμ΄ν„° νŒ¨ν„΄
        • μ»€λ§¨λ“œ νŒ¨ν„΄
        • μ „λž΅ νŒ¨ν„΄
        • μ˜΅μ €λ²„ νŒ¨ν„΄
      • A/B ν…ŒμŠ€νŒ…
      • λŒ€κ·œλͺ¨ λ¦¬μ—‘νŠΈ μ›Ήμ•± 개발
        • λ³΅μž‘μ„± 관리
        • λͺ¨λ“ˆμ„±
        • μ„±λŠ₯
        • λ””μžμΈ μ‹œμŠ€ν…œ
        • 데이터 패칭
        • μƒνƒœ 관리
        • κ΅­μ œν™”
        • μ½”λ“œ μ‘°μ§ν™”ν•˜κΈ°
        • κ°œμΈν™” A/B ν…ŒμŠ€νŒ…
        • ν™•μž₯ κ°€λŠ₯ν•œ μ›Ή μ•„ν‚€ν…μ²˜
        • ν…ŒμŠ€νŒ…
        • 툴링
        • 기술적 λ§ˆμ΄κ·Έλ ˆμ΄μ…˜
        • νƒ€μž…μŠ€ν¬λ¦½νŠΈ
        • λΌμš°νŒ…
        • μ‚¬μš©μž 쀑심 API λ””μžμΈ
        • λ¦¬μ•‘νŠΈ 미래
    • Performance
      • React DevTools
      • Component μ΅œμ ν™”
      • Page Load
      • API
    • MFA
      • MSA
      • MFA λ„μž…ν•˜κΈ°
      • Monorepo
        • Monorepo Tool
        • Yarn Berry Workspace
        • Turborepo
      • MFA Composition
      • SPA 톡합
      • Design System
      • Package Manager
        • Yarn
        • pnpm
      • Transpiler & Bundler
        • Babel
        • Rollup
        • esbuild
        • swc
        • Webpack
        • Vite
      • 뢄해와 톡합을 μœ„ν•œ μ—¬λŸ¬ 기술 비ꡐ
    • State Management
      • Zustand
    • React v18
      • Automatic batching
      • Suspense
      • Transition
    • SEO
      • Search Engine Optimization
      • Open Graph Element
      • Metadata
    • FE Develop
      • Scrubbing
      • Clipboard
    • Refactoring
      • λ¦¬νŒ©ν† λ§ 깊게 듀여닀보기
      • κΈ΄ μ½”λ“œ 쑰각내기
      • νƒ€μž… μ½”λ“œ μ²˜λ¦¬ν•˜κΈ°
      • μœ μ‚¬ν•œ μ½”λ“œ μœ΅ν•©ν•˜κΈ°
      • 데이터 보호
      • μ½”λ“œ μΆ”κ°€ 및 제거
    • OAuth 2.0
    • Analytics
      • Mixpanel
    • ETC
      • VSCode
    • React Hook In Action
      • useContext & Provider
      • μ»€μŠ€ν…€ ν›…
      • μ½”λ“œ λΆ„ν• ν•˜κΈ° with Suspense, lazy
      • Suspense와 이미지 μ μž¬ν•˜κΈ°
      • useTransition, uesDeferredValue
      • SuspenseList
Powered by GitBook
On this page
  • useRef
  • useRef νŠΉμ§•
  • useRefλ₯Ό μ–Έμ œ μ“°λ‚˜
  • Custom Hook
  • μ»€μŠ€ν…€ ν›… κ·œμΉ™
  • μ»€μŠ€ν…€ ν›… μž₯점
  • μ»€μŠ€ν…€ ν›… μ•ˆν‹°νŒ¨ν„΄
  1. DEV_ROAD
  2. Week 4

useRef & Custom Hook

useRef

Reference(μ°Έμ‘°) λ§κ·ΈλŒ€λ‘œ ν• λ‹Ήν•œ 값을 μ°Έμ‘°ν•˜λŠ” 객체λ₯Ό λ°˜ν™˜ν•œλ‹€.

useRef νŠΉμ§•

  • μ»΄ν¬λ„ŒνŠΈ 생애주기 전체에 κ±Έμ³μ„œ μœ μ§€λ˜λŠ” 객체, 즉, μ»΄ν¬λ„ŒνŠΈκ°€ μ–Έλ§ˆμš΄νŠΈλ  λ•Œ κΉŒμ§€ μœ μ§€λœλ‹€.

  • 값이 λ³€κ²½ λ˜μ–΄λ„ λ¦¬λ Œλ”λ§μ„ μœ λ°œν•˜μ§€ μ•ŠλŠ”λ‹€.

useRefλ₯Ό μ–Έμ œ μ“°λ‚˜

  • μ»΄ν¬λ„ŒνŠΈκ°€ μ–Έλ§ˆμš΄νŠΈλ  λ•Œ κΉŒμ§€ λ™μΌν•œ 값을 써야 ν•˜λŠ” 경우 β†’ input의 IDλ₯Ό 관리할 λ•Œ

  • DOM μš”μ†Œμ— 직접 μ ‘κ·Όν•΄μ„œ μ œμ–΄ν•  λ•Œ 자주 μ‚¬μš©λœλ‹€ β†’ ν• λ‹Ήν•œ DOM μš”μ†Œμ— 포컀싱

  • μƒνƒœμ˜ 이전 κ°’κ³Ό λΉ„κ΅ν•΄μ„œ νŠΉμ •ν•œ μž‘μ—…μ„ 처리 ν•  λ•Œ

  • setTimeout, setInterval λ“± 타이머 IDλ₯Ό μ €μž₯ν•  λ•Œ

Custom Hook

React의 Hook을 μ‘°ν•©ν•˜μ—¬ νŠΉμ •ν•œ κΈ°λŠ₯을 μž¬μ‚¬μš© κ°€λŠ₯ν•œ μ½”λ“œλ‘œ λ§Œλ“œλŠ” 것

μ»€μŠ€ν…€ ν›… κ·œμΉ™

  • Reactμ—μ„œ μ œκ³΅ν•΄μ£ΌλŠ” ν›…λ“€μ˜ 넀이밍 처럼 μ•žμ— use λ₯Ό λΆ™μ—¬ μΉ΄λ©œμΌ€μ΄μŠ€λ‘œ μ‚¬μš©

  • 기본적인 Hook의 κ·œμΉ™λ“€κ³Ό 동일

μ»€μŠ€ν…€ ν›… μž₯점

  • μ»΄ν¬λ„ŒνŠΈμ—μ„œ λΉ„μ¦ˆλ‹ˆμŠ€ 둜직과 UIλ₯Ό λΆ„λ¦¬ν•˜μ—¬ 가독성과 μœ μ§€λ³΄μˆ˜μ„±μ„ λ†’νž 수 μžˆλ‹€.

  • λ‘œμ§μ„ λΆ„λ¦¬ν•˜κ³  μ˜λ―ΈμžˆλŠ” 이름을 λΆ€μ—¬ν•¨μœΌλ‘œμ¨, μ½”λ“œμ˜ 좔상화 μˆ˜μ€€μ„ λ†’νž 수 μžˆλ‹€.

  • μž¬μ‚¬μš©μ„±μ„ 높이고 μ€‘λ³΅λ˜λŠ” μ½”λ“œλ₯Ό 쀄일 수 μžˆλ‹€.

  • ν•˜λ‚˜μ˜ λͺ©μ μ„ κ°€μ§€λŠ” μ½”λ“œλ₯Ό μ»€μŠ€ν…€ ν›…μœΌλ‘œ μΆ”μΆœν•˜μ—¬ 응집도λ₯Ό λ†’νž 수 μžˆλ‹€.

μ»€μŠ€ν…€ ν›… μ•ˆν‹°νŒ¨ν„΄

  • λΆˆν•„μš”ν•œ 좔상화

    • UIλ₯Ό μ œμ™Έν•œ μ½”λ“œλ₯Ό λͺ¨λ‘ μ»€μŠ€ν…€ ν›…μœΌλ‘œ 숨기게 되면 였히렀 μ½”λ“œλ₯Ό μ΄ν•΄ν•˜κΈ° μ–΄λ €μ›Œμ§„λ‹€.

    • μˆ¨κ²¨λ„ λ˜λŠ” λ‘œμ§μ€ μ»€μŠ€ν…€ 훅에 숨기고, 핡심 λ‘œμ§μ€ μ»΄ν¬λ„ŒνŠΈ 내에 λ‘λŠ” 것이 더 쒋을 수 μžˆλ‹€.

  • λ„ˆλ¬΄ λ§Žμ€ μ±…μž„

    • ν•˜λ‚˜μ˜ μ»€μŠ€ν…€ν›…μ— μ—¬λŸ¬ 역할이 μ„žμ—¬μžˆμœΌλ©΄ ν•΄λ‹Ή 훅을 μ‚¬μš©ν•˜λŠ” μ»΄ν¬λ„ŒνŠΈκ°€ μ§€λ‚˜μΉ˜κ²Œ λ³΅μž‘ν•΄ 질 수 μžˆλ‹€.

    • μ»€μŠ€ν…€ 훅도 λ§ˆμ°¬κ°€μ§€λ‘œ λ‹¨μΌμ±…μž„μ›μΉ™μ— 따라 μž‘μ„±λ˜μ–΄μ Έμ•Ό ν•œλ‹€.

PreviousReact HookNextWeek 5

Last updated 2 years ago