Transform

Transform

Position, Scale, Rotation 값듀을 μ΄μš©ν•˜μ—¬ 였브젝트λ₯Ό λ³€ν™˜μ‹œν‚¨λ‹€.

Object3D

였브젝트의 Transform 정보λ₯Ό κ°–κ³ μžˆλŠ” μƒμœ„ 클래슀

  • Object3D만이 Transform(Position, Rotation, Scale) μ œμ–΄κ°€ κ°€λŠ₯ν•˜λ‹€.

  • Scene, Group, Mesh λŠ” Object3Dλ₯Ό μƒμ†λ°›λŠ” ν•˜μœ„ 개체이기 λ•Œλ¬Έμ— Transform 정보λ₯Ό κ°–κ³  μžˆλ‹€.

  • Geometry와 Material은 Object3Dκ°€ μ•„λ‹ˆκΈ° λ•Œλ¬Έμ— Position, Rotation, Scale κ°’ λ³€ν™˜μ΄ λΆˆκ°€λŠ₯ν•˜λ‹€.

Rotation

  • three.jsμ—μ„œ κ°λ„μ˜ λ°©ν–₯은 +λŠ” μ‹œκ³„ λ°˜λŒ€ λ°©ν–₯, -λŠ” μ‹œκ³„ λ°©ν–₯으둜 νšŒμ „ν•œλ‹€.

Group Transform

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