jtwjs Dev Wiki
  • DEV_ROAD
    • ๐Ÿ’ช๐Ÿป ์ƒ์กดํ•˜๊ธฐ
    • Week 1
      • ๊ฐœ๋ฐœ ํ™˜๊ฒฝ ์„ธํŒ…
      • ํƒ€์ž…์Šคํฌ๋ฆฝํŠธ
      • ๋ฆฌ์—‘ํŠธ
      • Testing Library
      • Parcel & ESLint
    • Week 2
      • JSX
      • Virtual DOM
    • Week 3
      • React Component
      • React State
    • Week 4
      • Express
      • Fetch API & CORS
      • React Hook
      • useRef & Custom Hook
    • Week 5
      • TDD
      • React Testing Library
      • MSW
      • Playwrite
      • Snapshot
    • Week 6
      • Separtion of Concerns
      • Principle
      • DI, (Dependency Injection)
      • Reflect-metadata
      • TSyringe
      • External Store
      • Follow Redux
      • usestore-ts
      • useSyncExternalStore
    • Week 7
      • Routing
      • Routes
      • Router
      • Navigation
    • Week 8
      • Design System
      • Style Basics
      • CSS-in-JS
      • Styled-Components
      • Global Style & Theme
    • Week 9
      • ๊ฐœ๋ฐœํ•˜๊ธฐ ์ „ ์ค€๋น„
      • ์ƒํ’ˆ ๋ชฉ๋ก ํŽ˜์ด์ง€
      • ์ƒํ’ˆ ์ƒ์„ธ ํŽ˜์ด์ง€
      • ์žฅ๋ฐ”๊ตฌ๋‹ˆ ํŽ˜์ด์ง€
    • Week 10
      • ๋กœ๊ทธ์ธ
      • ๋กœ๊ทธ์•„์›ƒ
      • ํšŒ์›๊ฐ€์ž…
      • ์ฃผ๋ฌธ ๋ชฉ๋ก & ์ฃผ๋ฌธ ์ƒ์„ธ
    • Week 11
      • ๋ฐฐ์†ก ์ •๋ณด ์ž…๋ ฅ
      • ํฌํŠธ์› ๊ฒฐ์ œ ์š”์ฒญ
      • ๋ฐฐ์†ก ๋ฐ ๊ฒฐ์ œ ์ •๋ณด ์ „๋‹ฌ
    • Week 12
      • ๊ด€๋ฆฌ์ž ์›น์‚ฌ์ดํŠธ๊ฐœ๋ฐœ์‹œ์ž‘
  • DEV_NOTE
    • TypeScript
      • ๊ธฐ๋ณธ์  ๋ฌธ๋ฒ•
        • Enum
        • ๋‹คํ˜•์„ฑ
          • Untitled
        • ๊ตฌ์กฐ์  ํƒ€์ดํ•‘
        • ์ œ๋„ˆ๋ฆญ ํƒ€์ž…
        • ์ปจ๋””์…”๋„ ํƒ€์ž…
        • ํ•จ์ˆ˜ ๋ฉ”์„œ๋“œ ํƒ€์ดํ•‘
        • infer๋กœ ํƒ€์ž…์Šคํฌ๋ฆฝํŠธ์˜ ์ถ”๋ก  ์ง์ ‘ ํ™œ์šฉ
        • ์žฌ๊ท€ ํƒ€์ž…
        • ํ…œํ”Œ๋ฆฟ ๋ฆฌํ„ฐ๋Ÿด ํƒ€์ž…
        • ์ถ”๊ฐ€์ ์ธ ํƒ€์ž… ๊ฒ€์‚ฌ satisfies ์—ฐ์‚ฐ์ž
        • ํƒ€์ž…์Šคํฌ๋ฆฝํŠธ ๊ฑด๋ง์ฆ
        • ์›์‹œ ์ž๋ฃŒํ˜•์—๋„ ๋ธŒ๋žœ๋”ฉ ๊ธฐ๋ฒ• ์‚ฌ์šฉ ๊ฐ€๋Šฅ
        • ํƒ€์ž… ์ขํžˆ๊ธฐ
        • ์œ ์šฉํ•œ ํƒ€์ž… ๋งŒ๋“ค๊ธฐ
        • ๋ฐ์ฝ”๋ ˆ์ดํ„ฐ ํ•จ์ˆ˜
        • ์•ฐ๋น„์–ธํŠธ ์„ ์–ธ๋„ ์„ ์–ธ ๋ณ‘ํ•ฉ์ด ๋œ๋‹ค.
        • ์•ฐ๋น„์–ธํŠธ ์„ ์–ธ๋„ ์„ ์–ธ๋ณ‘ํ•ฉ์ด ๋œ๋‹ค.
    • Testing
      • Unit Testing
      • ๋‹จ์œ„ ํ…Œ์ŠคํŠธ์˜ ๋‘ ๋ถ„ํŒŒ
      • ์ข‹์€ ๋‹จ์œ„ ํ…Œ์ŠคํŠธ๋ฅผ ๊ตฌ์„ฑํ•˜๋Š” 4๋Œ€ ์š”์†Œ
      • ํ…Œ์ŠคํŠธ ๋Œ€์—ญ๊ณผ ์‹๋ณ„ํ•  ์ˆ˜ ์žˆ๋Š” ๋™์ž‘
      • ๋‹จ์œ„ ํ…Œ์ŠคํŠธ ์Šคํƒ€์ผ
      • ๊ฐ€์น˜ ์žˆ๋Š” ๋‹จ์œ„ ํ…Œ์ŠคํŠธ๋ฅผ ์œ„ํ•œ ๋ฆฌํŒฉํ† ๋ง
      • ํ†ตํ•ฉ ํ…Œ์ŠคํŠธ
      • Cross Browsing Testing
      • ๊ธฐ๋Šฅ ํ…Œ์ŠคํŠธ ์ข…๋ฅ˜
      • React Testing Pattern
      • ํ”„๋ก ํŠธ์—”๋“œ ํ…Œ์ŠคํŠธ ์ž…๋ฌธ
        • ํ…Œ์ŠคํŠธ ๋ฒ”์œ„
        • ๋‹จ์œ„ ํ…Œ์ŠคํŠธ ๊ฒ€์ฆ
        • Mock
        • UI ์ปดํฌ๋„ŒํŠธ ํ…Œ์ŠคํŠธ
        • ํ…Œ์ŠคํŠธ ์ปค๋ฒ„๋ฆฌ์ง€
        • ์›น ํ†ตํ•ฉ ํ…Œ์ŠคํŠธ
        • MSW
        • ์Šคํ† ๋ฆฌ๋ถ
        • ์‹œ๊ฐ์  ํšŒ๊ท€ ํ…Œ์ŠคํŠธ
        • E2E ํ…Œ์ŠคํŠธ
        • Github Actions ์„ค์ •
        • ๊นƒํ—ˆ๋ธŒ ์•ก์…˜์—์„œ E2E
      • ์‹œํ”„ํŠธ ๋ ˆํ”„ํŠธ
        • ํ…Œ์ŠคํŠธ ๊ธฐ๋ณธ์ค‘์˜ ๊ธฐ๋ณธ
        • ๋‹จ์œ„ ํ…Œ์ŠคํŠธ
        • ์ฝ”๋“œ ๋ณต์žก๋„
        • ๋ฆฌํŒฉํ„ฐ๋ง
        • ์ฝ”๋“œ ๋ฆฌ๋ทฐ
        • ํ†ตํ•ฉ ํ…Œ์ŠคํŠธ ํŒจํ„ด
        • ์‹œ์Šคํ…œ ํ…Œ์ŠคํŠธ์˜ ์ž๋™ํ™”
        • ํƒ์ƒ‰์  ํ…Œ์ŠคํŠธ
      • Test Tip
      • vitest
      • playwright
      • Test Data Generator
      • MSW
    • Algorithm
      • coding test
      • Data Structure
    • Next.js
      • Data Fetching
      • Hydration
      • Next 13
      • Optimization
      • Next 15
    • Tailwind
      • Tailwind CSS
      • Theme
      • Directives
      • Tool
      • Design System
    • Storybook
      • Storybook
      • CSF3
      • CDD
      • Headless Component
    • Funtional Programming
      • ํ•จ์ˆ˜ํ˜• ํ”„๋กœ๊ทธ๋ž˜๋ฐ
      • ์ฐธ์กฐ ํˆฌ๋ช…์„ฑ
      • ๋ถ€์ˆ˜ํšจ๊ณผ
      • ํ•จ์ˆ˜ ํ•ฉ์„ฑ
      • ์ œ๋„ˆ๋ฆญ ํƒ€์ž… ํ™œ์šฉํ•˜๊ธฐ
      • ์•”๋ฌต์  ์ž…์ถœ๋ ฅ
      • ์•ก์…˜๊ณผ ๊ณ„์‚ฐ, ๋ฐ์ดํ„ฐ
      • ๊ณ„์ธตํ˜• ์„ค๊ณ„
      • ํ˜ธ์ถœ ๊ทธ๋ž˜ํ”„
      • ํ•จ์ˆ˜ํ˜• ์„ค๊ณ„
      • ๋ถˆ๋ณ€์„ฑ
      • ์ผ๊ธ‰ ํ•จ์ˆ˜
      • ํ•จ์ˆ˜ํ˜• ๋„๊ตฌ
    • Git
      • Github Actions
      • Conflict
      • Branch ์ „๋žต
    • Contents Format
      • Audio
    • 3D Graphic
      • 3D keyword
      • Three.js
      • Geometry
      • Material
      • Light
      • Camera
      • Decal
      • Rotation
      • Text
      • Shadow
      • Fog
      • Post Processing
      • Animation
      • Math
        • Vector Space
        • ๋ฒกํ„ฐ์˜ ์—ฐ์‚ฐ
        • ํšŒ์ „ ๊ณ„์‚ฐ
      • 3D ์ปจํ…์ธ ๊ฐ€ ๋งŒ๋“ค์–ด์ง€๋Š” ๊ณผ์ •
      • R3F
      • Env
      • Scene
      • Transform
      • R3F
      • Interaction & Raycast
      • Rendering Algorithnm
      • Blender
      • Blender
    • Accessibility
      • ์ ‘๊ทผ์„ฑ์ด๋ž€
    • Interactive Web
      • Parallax
      • Canvas
      • requestAnimationFrame
      • Effect
      • HSL
      • React.js + Canvas
      • Matter.js
    • AWS
      • DevOps
      • Amplify
      • S3
      • ํด๋ผ์šฐ๋“œ ์ปดํ“จํŒ…
        • ์˜จํ”„๋ ˆ๋ฏธ์Šค์™€ ํด๋ผ์šฐ๋“œ
        • ํด๋ผ์šฐ๋“œ ๋„์ž…ํšจ๊ณผ
        • ํด๋ผ์šฐ๋“œ ์ปดํ“จํŒ…์˜ ๋ฒ”์œ„
        • ์ปดํ“จํŒ… ์˜ต์…˜
          • EC2 - Virtual Machin
          • ECS, EKS - Container
          • Lambda - Serverless
        • ๋„คํŠธ์›Œํฌ ๊ฐ€์ƒํ™”
        • ์Šคํ† ๋ฆฌ์ง€
        • ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค
        • ๋ฐ์ดํ„ฐ ์ˆ˜์ง‘
        • ๋จธ์‹  ๋Ÿฌ๋‹ ์˜์—ญ
        • IoT ์˜์—ญ
        • ๋ธ”๋ก์ฒด์ธ ์˜์—ญ
      • ํด๋ผ์šฐ๋“œ ์•„ํ‚คํ…์ฒ˜ ์„ค๊ณ„
    • Network
      • Web Server & WAS
    • System Design
      • System Design
      • Component
      • ์˜์กด์„ฑ์„ ๋ฐฐ์ œํ•œ ๊ฐœ๋ฐœ
      • Error Handling
      • Architecture
        • ๋ชจ๋…ธ๋กœํ‹ฑ ์•„ํ‚คํ…์ฒ˜
        • Clean Architecture
        • Layered Architecture
        • ์ด๋ฒคํŠธ ๊ธฐ๋ฐ˜ ์•„ํ‚คํ…์ฒ˜
      • ์ƒํ™ฉ์„ ํŒŒ์•…ํ•˜๋Š” ๋ฉ”ํƒ€์ธ์ง€
      • ์ค‘๋ณต ๋ฌธ์ œ ํ•ด๊ฒฐํ•˜๊ธฐ
      • Monorepo Arhitecture
        • ๋ชจ๋…ธ๋ ˆํฌ ์šด์˜๊ณผ ํŠธ๋Ÿฌ๋ธ”์ŠˆํŒ…
        • Module Federation
      • ์ฝ”๋“œ ๋ณ‘๋ชฉ์ง€์ 
      • API ๋Œ€์‘
      • ๊ณตํ†ต ์ฝ”๋“œ
      • Infra ๊ตฌ์ถ•
      • ๋ชจ๋“ˆ ๊ธฐ๋ฐ˜์˜ ๊ฐœ๋ฐœ ๋ฐฉ์‹
      • Design System
        • ์ตœ์†Œ ์ˆ˜์ค€์˜ ์•„ํ‚คํ…์ฒ˜ ์„ค์ •
        • ๋” ํšจ์œจ์ ์ธ ๋””์ž์ธ์‹œ์Šคํ…œ ๋งŒ๋“ค๊ธฐ
        • ๋””์ž์ธ ์‹œ์Šคํ…œ๊ณผ UI ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ๋ชฉ์ 
        • ๋””์ž์ธ ํ† ํฐ
      • ํšจ์œจ์ ์ธ ์—…๋ฌด
        • ์—…๋ฌด ํ”„๋กœ์„ธ์Šค ๋ณ‘๋ชฉ ํŒŒ์•…
      • Clean Code
      • Design Pattern
        • CQRS Pattern
        • Strangler Fig Pattern
        • ๋ฐ์ฝ”๋ ˆ์ดํ„ฐ ํŒจํ„ด
        • ์ปค๋งจ๋“œ ํŒจํ„ด
        • ์ „๋žต ํŒจํ„ด
        • ์˜ต์ €๋ฒ„ ํŒจํ„ด
      • A/B ํ…Œ์ŠคํŒ…
      • ๋Œ€๊ทœ๋ชจ ๋ฆฌ์—‘ํŠธ ์›น์•ฑ ๊ฐœ๋ฐœ
        • ๋ณต์žก์„ฑ ๊ด€๋ฆฌ
        • ๋ชจ๋“ˆ์„ฑ
        • ์„ฑ๋Šฅ
        • ๋””์ž์ธ ์‹œ์Šคํ…œ
        • ๋ฐ์ดํ„ฐ ํŒจ์นญ
        • ์ƒํƒœ ๊ด€๋ฆฌ
        • ๊ตญ์ œํ™”
        • ์ฝ”๋“œ ์กฐ์งํ™”ํ•˜๊ธฐ
        • ๊ฐœ์ธํ™” A/B ํ…Œ์ŠคํŒ…
        • ํ™•์žฅ ๊ฐ€๋Šฅํ•œ ์›น ์•„ํ‚คํ…์ฒ˜
        • ํ…Œ์ŠคํŒ…
        • ํˆด๋ง
        • ๊ธฐ์ˆ ์  ๋งˆ์ด๊ทธ๋ ˆ์ด์…˜
        • ํƒ€์ž…์Šคํฌ๋ฆฝํŠธ
        • ๋ผ์šฐํŒ…
        • ์‚ฌ์šฉ์ž ์ค‘์‹ฌ API ๋””์ž์ธ
        • ๋ฆฌ์•กํŠธ ๋ฏธ๋ž˜
    • Performance
      • React DevTools
      • Component ์ตœ์ ํ™”
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    • MFA
      • MSA
      • MFA ๋„์ž…ํ•˜๊ธฐ
      • Monorepo
        • Monorepo Tool
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        • Babel
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      • ๋ถ„ํ•ด์™€ ํ†ตํ•ฉ์„ ์œ„ํ•œ ์—ฌ๋Ÿฌ ๊ธฐ์ˆ  ๋น„๊ต
    • State Management
      • Zustand
    • React v18
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      • Transition
    • SEO
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      • Open Graph Element
      • Metadata
    • FE Develop
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    • Refactoring
      • ๋ฆฌํŒฉํ† ๋ง ๊นŠ๊ฒŒ ๋“ค์—ฌ๋‹ค๋ณด๊ธฐ
      • ๊ธด ์ฝ”๋“œ ์กฐ๊ฐ๋‚ด๊ธฐ
      • ํƒ€์ž… ์ฝ”๋“œ ์ฒ˜๋ฆฌํ•˜๊ธฐ
      • ์œ ์‚ฌํ•œ ์ฝ”๋“œ ์œตํ•ฉํ•˜๊ธฐ
      • ๋ฐ์ดํ„ฐ ๋ณดํ˜ธ
      • ์ฝ”๋“œ ์ถ”๊ฐ€ ๋ฐ ์ œ๊ฑฐ
    • OAuth 2.0
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    • React Hook In Action
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      • ์ปค์Šคํ…€ ํ›…
      • ์ฝ”๋“œ ๋ถ„ํ• ํ•˜๊ธฐ with Suspense, lazy
      • Suspense์™€ ์ด๋ฏธ์ง€ ์ ์žฌํ•˜๊ธฐ
      • useTransition, uesDeferredValue
      • SuspenseList
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On this page
  • Text Geometry
  • Bevel
  • Three.js Built In Font
  • ํ•œ๊ธ€์„ ์ง€์›ํ•˜๋Š” ํฐํŠธ๋ฅผ ์‚ฌ์šฉํ•˜๊ฑฐ๋‚˜, ์ œ๊ณตํ•˜์ง€ ์•Š๋Š” ํฐํŠธ๋ฅผ ์‚ฌ์šฉํ•˜๊ณ  ์‹ถ์€ ๊ฒฝ์šฐ
  • Text Align Center
  • Texture ์ถ”๊ฐ€ํ•˜๊ธฐ
  1. DEV_NOTE
  2. 3D Graphic

Text

Text Geometry

Text Geometry๋ฅผ ์ƒ์„ฑํ•  ๋•Œ ์‚ฌ์šฉํ•  ํฐํŠธ ์ •๋ณด๋ฅผ ํ•จ๊ป˜ ์ „๋‹ฌํ•ด์ฃผ์–ด์•ผ ํ•œ๋‹ค.

์ด ๋•Œ ์ „๋‹ฌํ•˜๋Š” ํฐํŠธ์˜ ํ˜•์‹์€ ttf, otf ๊ฐ™์€ ํ˜•์‹์ด ์•„๋‹Œ typeface๋ผ๋Š” JSON ํ˜•์‹์˜ ํฐํŠธ๋ฅผ ์ „๋‹ฌ ํ•ด์•ผํ•œ๋‹ค

import { TextGeometry } from 'three/examples/jsm/geometries/TextGeometry';

const geometry = new TextGeometry('Hello Words', {
    font: font, // ์‚ฌ์šฉํ•  ํฐํŠธ
    size: 80, // ํฐํŠธ ์‚ฌ์ด์ฆˆ (default: 100)
    height: 5, // ํ…์ŠคํŠธ ๋Œ์ถœ ๋‘๊ป˜ (default: 50)
    curveSegments: 12, // ๊ณก์„ ์˜ ์„ธ๊ทธ๋จผํŠธ ์ˆ˜ (default: 12)
    bevelEnabled: true, // bevel(๊ฒฝ์‚ฌ)์„ ์ปจํŠธ๋กค ํ• ์ง€ ์—ฌ๋ถ€ (default: false) 
    bevelThickness: 10, // ๊ฒฝ์‚ฌ์ง„ ๋ฉด์˜ ๋‘๊ป˜ (default: 10)
    bevelSize: 8, // ํ…์ŠคํŠธ ์œค๊ณฝ์„ ์—์„œ ๊ฒฝ์‚ฌ์ง„ ๋ฉด์ด ์–ผ๋งˆ๋‚˜ ๋ฉ€๋ฆฌ ๋–จ์–ด์ ธ ์žˆ๋Š”์ง€ (default: 8)
    bevelOffset: 0, // ํ…์ŠคํŠธ ์œค๊ณฝ์„ ์—์„œ ๊ฒฝ์‚ฌ์ง„ ๋ฉด์ด ์‹œ์ž‘๋˜๋Š” ๊ฑฐ๋ฆฌ (default: 0)
    bevelSegments: 5, // ๊ฒฝ์‚ฌ์ง„ ๋ฉด์„ ๋ช‡๊ฐœ์˜ ๋ ˆ์ด๋Ÿฌ๋กœ ๋‚˜๋ˆŒ๊ฒƒ์ธ์ง€,๋งŽ์€์ˆ˜๋ก ๋ถ€๋“œ๋Ÿฌ์›Œ์ง„๋‹ค. (default: 3)
  });

Bevel

๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ๊ณผ 3D ๋ชจ๋ธ๋ง์—์„œ ์‚ฌ์šฉ๋˜๋Š” ์šฉ์–ด๋กœ, ๊ฒฝ์‚ฌ์ง„ ๋ฉด์„ ๋œปํ•˜๋ฉฐ ๊ฐ์ฒด ๋˜๋Š” ํ…์ŠคํŠธ์˜ ๊ฐ€์žฅ์ž๋ฆฌ๋ฅผ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ๊บพ๊ฑฐ๋‚˜ ๋‘ฅ๊ธ€๊ฒŒ ๋งŒ๋“ค์–ด ๊ฐ์ง„ ๋ชจ์„œ๋ฆฌ๋ฅผ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ์ฒ˜๋ฆฌํ•  ์ˆ˜ ์žˆ๋‹ค.

  • Bevel๊ณผ ๊ด€๋ จ๋œ ์†์„ฑ๋“ค์€ TextGeometry์˜ ์ƒ์œ„ ํด๋ž˜์Šค extrudeGemtery์—์„œ ์ง€์›๋˜๋Š” ์†์„ฑ๋“ค์ด๋‹ค.

Three.js Built In Font

// Three.js์—์„œ ๊ธฐ๋ณธ์ ์œผ๋กœ ์ œ๊ณต๋˜๋Š” ํฐํŠธ๋“ค์€ ์•„๋ž˜ ๊ฒฝ๋กœ์— ์„œ ์ฐพ์•„๋ณผ ์ˆ˜ ์žˆ๋‹ค.
import typeface from 'three/examples/fonts/'

๊ธฐ๋ณธ์ ์œผ๋กœ ๋‚ด์žฅ๋œ ํฐํŠธ๋“ค์€ ํ•œ๊ธ€์ด ์ง€์›๋˜์ง€ ์•Š๋Š”๋‹ค.

ํ•œ๊ธ€์„ ์ง€์›ํ•˜๋Š” ํฐํŠธ๋ฅผ ์‚ฌ์šฉํ•˜๊ฑฐ๋‚˜, ์ œ๊ณตํ•˜์ง€ ์•Š๋Š” ํฐํŠธ๋ฅผ ์‚ฌ์šฉํ•˜๊ณ  ์‹ถ์€ ๊ฒฝ์šฐ

  • ์ผ๋ฐ˜์ ์œผ๋กœ ์‚ฌ์šฉ๋˜๋Š” ํฐํŠธ ํŒŒ์ผ(ttf, otf ๋“ฑ)์„ typeface ํ˜•์‹์œผ๋กœ ๋ณ€ํ™˜ ํ•ด์ฃผ์–ด์•ผ ํ•œ๋‹ค.

  • ํฐํŠธ๋ฅผ ๋ถˆ๋Ÿฌ ์˜ฌ ๋•Œ Three.js์—์„œ ๋‚ด์žฅ๋œ FontLoader ํด๋ž˜์Šค๋ฅผ ์ด์šฉ

    • ํฐํŠธ๋ฅผ ๋ถˆ๋Ÿฌ์˜ค๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ๋Š” 2๊ฐ€์ง€ ๋ฐฉ๋ฒ•์ด ์žˆ๋‹ค.

import { FontLoader } from 'three/examples/jsm/loaders/FontLoader';

const fontLoader = new FontLoader(); 

#1 load('file path', onLoadedCb, onProgressCb, onErrorCb)

ํฐํŠธ ๊ฒฝ๋กœ๋ฅผ ๊ธฐ์ž…ํ•˜์—ฌ ๋ถˆ๋Ÿฌ์˜ค๋Š” ๋ฉ”์„œ๋“œ

  • ์ฒซ ๋ฒˆ์งธ ์ธ์ž๋กœ ๋ถˆ๋Ÿฌ์˜ฌ ํฐํŠธ ํŒŒ์ผ ๊ฒฝ๋กœ๋ฅผ ์ž…๋ ฅ

  • ๋‘ ๋ฒˆ์จฐ ์ธ์ž๋กœ ํฐํŠธ ๋กœ๋“œ๊ฐ€ ์™„๋ฃŒ๋˜๋Š” ์‹œ์ ์— ํ˜ธ์ถœ๋  ์ฝœ๋ฐฑ์„ ์ž…๋ ฅ

    • ๋ถˆ๋Ÿฌ์˜จ ํฐํŠธ๋ฅผ ํ†ตํ•ด textGeometry๋ฅผ ์ƒ์„ฑํ•˜๊ณ  scene์— ์ถ”๊ฐ€ํ•ด์ฃผ๋Š” ์ž‘์—…์„ ์ž‘์„ฑ

  • ์„ธ ๋ฒˆ์งธ ์ธ์ž๋กœ ํฐํŠธ๊ฐ€ ๋กœ๋“œ๋˜๋Š” ๋™์•ˆ ์‹คํ–‰๋  ์ฝœ๋ฐฑ์„ ์ž…๋ ฅ

  • ๋„ค ๋ฒˆ์งธ ์ธ์ž๋กœ ํฐํŠธ ๋กœ๋“œ๋˜๋Š” ๋™์•ˆ ์—๋Ÿฌ๊ฐ€ ๋ฐœ์ƒํ•˜๋ฉด ์‹คํ–‰๋  ์ฝœ๋ฐฑ์„ ์ž…๋ ฅ

fontLoader.load('./assets/The Jamsil OTF 3 Regular_Regular.json', (font) => {
    const textGeometry = new TextGeometry('ํ—ฌ๋กœ ์›”๋“œ', {
      font,
      size: 0.5,
      height: 0.1,
    });
    const textMaterial = new THREE.MeshPhongMaterial({ color: '#0066ff' });
    const text = new THREE.Mesh(textGeometry, textMaterial);

    scene.add(text); 
  });

loadAsync()

load() ๋ฉ”์„œ๋“œ๋Š” ์ฝœ๋ฐฑ ํ•จ์ˆ˜๋กœ ๋น„๋™๊ธฐ ์ฝ”๋“œ๋ฅผ ์ž‘์„ฑํ•˜๊ฒŒ๋˜๋Š”๋ฐ ์ฝ”๋“œ๊ฐ€ ์ž์นซ ๋”๋Ÿฌ์›Œ์งˆ ์ˆ˜ ์žˆ๋‹ค. (์—๋Ÿฌ์ฒ˜๋ฆฌ, ์ฝœ๋ฐฑ์ง€์˜ฅ)

์ข€ ๋” ๊น”๋”ํ•œ ์ฝ”๋“œ์™€ ์Šค์ฝ”ํ”„๋ฅผ ๋งž์ถ”๊ธฐ ์œ„ํ•ด loadAsync() ๋ฉ”์„œ๋“œ๋ฅผ ์‚ฌ์šฉํ•ด๋ณด์ž.

  • load() ๋ฉ”์„œ๋“œ์™€ ๊ธฐ๋ณธ์ ์œผ๋กœ ์‚ฌ์šฉ๋ฐฉ๋ฒ•์ด ๋™์ผํ•˜์ง€๋งŒ, ๋กœ๋“œ๋œ ํฐํŠธ๋ฅผ ๋ฐ›์•„์„œ ์‚ฌ์šฉํ•˜๋Š” ๋ถ€๋ถ„๋งŒ ๋‹ค๋ฅด๋‹ค.

  • ํ•ด๋‹น ํ•จ์ˆ˜ ์ž์ฒด๊ฐ€ Promise๋ฅผ ๋ฐ˜ํ™˜ํ•˜๊ธฐ์— await ํ‚ค์›Œ๋“œ๋ฅผ ํ•„์š”๋กœ ํ•œ๋‹ค. (๋™๊ธฐ์‹์œผ๋กœ ์ž‘์„ฑํ•  ๊ฒฝ์šฐ)

  • ๋ชจ๋‘ ๊ฐ™์€ ์Šค์ฝ”ํ”„๋กœ ๋˜์–ด ์žˆ์–ด ๊ฐ’์— ์ ‘๊ทผํ•˜๊ธฐ ์‰ฌ์›Œ์ง„๋‹ค.

  const font = await fontLoader.loadAsync(
    './assets/Yeongdeok Snow Crab_Regular.json'
  );
  const textGeometry = new TextGeometry('์™œ์ด๋Ÿฌ๋‹ˆ', {
    font,
    size: 0.5,
    height: 0.1,
  });
  const textMaterial = new THREE.MeshPhongMaterial({ color: 0x00c896 });
  const text = new THREE.Mesh(textGeometry, textMaterial); 
  scene.add(text);

#2 parse(typeface)

typeface json ๊ฐ์ฒด๋ฅผ ์ž„ํฌํŠธํ•˜์—ฌ THREE.js์—์„œ ์ดํ•ดํ•  ์ˆ˜ ์žˆ๋Š” ํ˜•์‹์œผ๋กœ ํŒŒ์‹ฑํ•ด์ฃผ๋Š” ๋ฉ”์„œ๋“œ

  • ์ฒซ ๋ฒˆ์งธ ์ธ์ž๋กœ typeface ๊ฐ์ฒด๋ฅผ ๋„ฃ์–ด THREE.js์—์„œ ์ดํ•ดํ•  ์ˆ˜ ์žˆ๋Š” ํฐํŠธ๋กœ ๋ฐ˜ํ™˜

  • ๋ฐ˜ํ™˜๋œ ํฐํŠธ๋ฅผ textGeometry ๋ฅผ ์ƒ์„ฑํ• ๋•Œ ์‚ฌ์šฉ

import typeface from '...' 

const font = fontLoader.parse(typeface);

Text Align Center

๋ Œ๋”๋ง๋œ ํ…์ŠคํŠธ๋ฅผ ๋ณด๋ฉด ์ „์ฒด์ ์œผ๋กœ ์˜ค๋ฅธ์ชฝ์œผ๋กœ ์น˜์šฐ์ณ์ € ๋ณด์ธ๋‹ค.

ํ…์ŠคํŠธ๊ฐ€ ์ฐจ์ง€ํ•˜๋Š” ๋„ˆ๋น„๋งŒํผ X์ถ•์œผ๋กœ ๋นผ์ฃผ๋ฉด ๊ฐ€์šด๋ฐ ์ •๋ ฌ์ด ๋œ๋‹ค.

BoundingBox

BoundingBox๋ž€ TextGeometry ๊ฒฝ๊ณ„ ์˜์—ญ์„ ๊ฐ์‹ธ๊ณ  ์žˆ๋Š” ๋ฐ•์Šค

  • ๊ธฐ๋ณธ์ ์œผ๋กœ ๊ณ„์‚ฐ ๋˜์–ด์ง€์ง€ ์•Š๊ธฐ ๋•Œ๋ฌธ์— .computeBoundingBox() ํ˜ธ์ถœํ•˜์—ฌ ๋ช…์‹œ์ ์œผ๋กœ ์„ค์ • ํ•ด์ฃผ์–ด์•ผ ํ•œ๋‹ค.

const textGeometry = new TextGeometry('์™œ์ด๋Ÿฌ๋‹ˆ', {
    font,
    size: 0.5,
    height: 0.1,
  }); 
textGeometry.computeBoundingBox();
console.log(textGeometry.boundingBox);
// ๋กœ๊ทธ์— ์ฐํžŒ boundingBox ๋ฐ์ดํ„ฐ๋Š” ํ•˜๊ธฐ์™€ ๊ฐ™๋‹ค.
// Box3 {isBox3: true, min: _Vector3, max: _Vector3}
// isBox3: true
// max: _Vector3 {x: 2.7249999046325684, y: 0.5299999713897705, z: 0.10000000149011612}
// min: _Vector3 {x: 0.02850000001490116, y: -0.11299999803304672, z: 0}
  • boundingBox์˜ max.x(๋์ )์—์„œ min.x(์‹œ์ž‘์ )์„ ๋นผ์ฃผ๋ฉด textGeometry ์˜์—ญ์˜ ๋„ˆ๋น„๋ฅผ ๊ณ„์‚ฐํ•  ์ˆ˜ ์žˆ๋‹ค.

  • ์ฆ‰, ๊ณ„์‚ฐ๋œ ๋„ˆ๋น„๊ฐ’์˜ ์ ˆ๋ฐ˜์„ X์ถ•์—์„œ ๋นผ์ฃผ๋ฉด ๊ฐ€์šด๋ฐ ์ •๋ ฌ์ด ๋œ๋‹ค.

  • textGeometry์˜ ์ถ• ์ด๋™์€ translate()๋ฅผ ์ด์šฉ

const { min, max } = textGeometry.boundingBox;
textGeometry.translate(
  -(max.x - min.x) * 0.5,
  -(max.y - min.y) * 0.5,
  -(max.z - min.z) * 0.5
);  // x, y, z

center()

๋‹จ์ˆœํžˆ ๊ฐ€์šด๋ฐ ์ •๋ ฌ์ด ๋ชฉ์ ์ด๋ผ๋ฉด center() ๋ฉ”์„œ๋“œ๋กœ ๊ฐ„๋‹จํžˆ ๋™์ผํ•œ ๊ฒฐ๊ณผ๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ๋‹ค.

 textGeometry.center();

Texture ์ถ”๊ฐ€ํ•˜๊ธฐ

gemoetry์˜ ํ‘œ๋ฉด์„ ์–ด๋–ค ์ด๋ฏธ์ง€๋กœ ๋ฎ๋Š”๋‹ค๋Š” ์˜๋ฏธ

  • TextureLoader()๋ฅผ ์ด์šฉํ•˜์—ฌ ํ…์Šค์ณ๋ฅผ ์ถ”๊ฐ€ํ•˜๋Š”๋ฐ ํฐํŠธ๋ฅผ ๋ถˆ๋Ÿฌ์˜ค๋Š” ๋ฐฉ๋ฒ•๊ณผ ๋น„์Šทํ•˜๋‹ค.

  • ํ•œ ๊ฐ€์ง€ ๋‹ค๋ฅธ์ ์€ loadAsync ๋ฅผ ์‚ฌ์šฉํ•˜์ง€ ์•Š์•„๋„ ํ…์Šค์ณ๋ฅผ ๋ฐ˜ํ™˜ํ•ด์ค€๋‹ค.

  • ๋ฐ˜ํ™˜๋œ ํ…์Šค์ณ๋ฅผ textMaterial์˜ map ์†์„ฑ์— ๋„ฃ์–ด์ฃผ๋ฉด ์ ์šฉ๋œ๋‹ค.

const textureLoader = new THREE.TextureLoader().setPath('./assets/textures/);
const textTexture = textureLoader.load('holographic.jpeg');
textMaterial.map = textTexture;

TextureLoader.setPath()๋ฅผ ์„ค์ •ํ•˜๋ฉด ํ…์Šค์ณ ํŒŒ์ผ๋“ค์˜ ๋ฒ ์ด์Šค ๊ฒฝ๋กœ๋ฅผ ์ง€์ •ํ•˜์—ฌ ์‚ฌ์šฉํ•  ๋•Œ ํŒŒ์ผ์ด๋ฆ„๋งŒ ์ž…๋ ฅํ•ด๋„ ๋™์ผํ•˜๊ฒŒ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค.

PreviousRotationNextShadow

Last updated 1 year ago

๋กœ ์ผ๋ฐ˜ ํฐํŠธ๋ฅผ typeface๋กœ ๋ณ€ํ™˜ํ•ด๋ณด์ž.

์‚ฌ์ดํŠธ๋ฅผ ํ†ตํ•ด ๋ฌด๋ฃŒ๋กœ ํฐํŠธ๋ฅผ ๋‹ค์šด ๋ฐ›์„ ์ˆ˜ ์žˆ๋‹ค. (๋ผ์ด์„ ์Šค ํ™•์ธ ํ•„์ˆ˜)

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