Fog
Fog
const scene = new THREE.Scene();
scene.fog = new THREE.Fog(color, near, far);Fog์ ๋ ๊ฐ์ง ์ ํ
Exponential Fog
scene.fog = new THREE.FogExp2(color, density) Last updated
const scene = new THREE.Scene();
scene.fog = new THREE.Fog(color, near, far);scene.fog = new THREE.FogExp2(color, density) Last updated