Text

Text Geometry

Text Geometry๋ฅผ ์ƒ์„ฑํ•  ๋•Œ ์‚ฌ์šฉํ•  ํฐํŠธ ์ •๋ณด๋ฅผ ํ•จ๊ป˜ ์ „๋‹ฌํ•ด์ฃผ์–ด์•ผ ํ•œ๋‹ค.

์ด ๋•Œ ์ „๋‹ฌํ•˜๋Š” ํฐํŠธ์˜ ํ˜•์‹์€ ttf, otf ๊ฐ™์€ ํ˜•์‹์ด ์•„๋‹Œ typeface๋ผ๋Š” JSON ํ˜•์‹์˜ ํฐํŠธ๋ฅผ ์ „๋‹ฌ ํ•ด์•ผํ•œ๋‹ค

import { TextGeometry } from 'three/examples/jsm/geometries/TextGeometry';

const geometry = new TextGeometry('Hello Words', {
    font: font, // ์‚ฌ์šฉํ•  ํฐํŠธ
    size: 80, // ํฐํŠธ ์‚ฌ์ด์ฆˆ (default: 100)
    height: 5, // ํ…์ŠคํŠธ ๋Œ์ถœ ๋‘๊ป˜ (default: 50)
    curveSegments: 12, // ๊ณก์„ ์˜ ์„ธ๊ทธ๋จผํŠธ ์ˆ˜ (default: 12)
    bevelEnabled: true, // bevel(๊ฒฝ์‚ฌ)์„ ์ปจํŠธ๋กค ํ• ์ง€ ์—ฌ๋ถ€ (default: false) 
    bevelThickness: 10, // ๊ฒฝ์‚ฌ์ง„ ๋ฉด์˜ ๋‘๊ป˜ (default: 10)
    bevelSize: 8, // ํ…์ŠคํŠธ ์œค๊ณฝ์„ ์—์„œ ๊ฒฝ์‚ฌ์ง„ ๋ฉด์ด ์–ผ๋งˆ๋‚˜ ๋ฉ€๋ฆฌ ๋–จ์–ด์ ธ ์žˆ๋Š”์ง€ (default: 8)
    bevelOffset: 0, // ํ…์ŠคํŠธ ์œค๊ณฝ์„ ์—์„œ ๊ฒฝ์‚ฌ์ง„ ๋ฉด์ด ์‹œ์ž‘๋˜๋Š” ๊ฑฐ๋ฆฌ (default: 0)
    bevelSegments: 5, // ๊ฒฝ์‚ฌ์ง„ ๋ฉด์„ ๋ช‡๊ฐœ์˜ ๋ ˆ์ด๋Ÿฌ๋กœ ๋‚˜๋ˆŒ๊ฒƒ์ธ์ง€,๋งŽ์€์ˆ˜๋ก ๋ถ€๋“œ๋Ÿฌ์›Œ์ง„๋‹ค. (default: 3)
  });

Bevel

๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ๊ณผ 3D ๋ชจ๋ธ๋ง์—์„œ ์‚ฌ์šฉ๋˜๋Š” ์šฉ์–ด๋กœ, ๊ฒฝ์‚ฌ์ง„ ๋ฉด์„ ๋œปํ•˜๋ฉฐ ๊ฐ์ฒด ๋˜๋Š” ํ…์ŠคํŠธ์˜ ๊ฐ€์žฅ์ž๋ฆฌ๋ฅผ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ๊บพ๊ฑฐ๋‚˜ ๋‘ฅ๊ธ€๊ฒŒ ๋งŒ๋“ค์–ด ๊ฐ์ง„ ๋ชจ์„œ๋ฆฌ๋ฅผ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ์ฒ˜๋ฆฌํ•  ์ˆ˜ ์žˆ๋‹ค.

  • Bevel๊ณผ ๊ด€๋ จ๋œ ์†์„ฑ๋“ค์€ TextGeometry์˜ ์ƒ์œ„ ํด๋ž˜์Šค extrudeGemtery์—์„œ ์ง€์›๋˜๋Š” ์†์„ฑ๋“ค์ด๋‹ค.

Three.js Built In Font

// Three.js์—์„œ ๊ธฐ๋ณธ์ ์œผ๋กœ ์ œ๊ณต๋˜๋Š” ํฐํŠธ๋“ค์€ ์•„๋ž˜ ๊ฒฝ๋กœ์— ์„œ ์ฐพ์•„๋ณผ ์ˆ˜ ์žˆ๋‹ค.
import typeface from 'three/examples/fonts/'

ํ•œ๊ธ€์„ ์ง€์›ํ•˜๋Š” ํฐํŠธ๋ฅผ ์‚ฌ์šฉํ•˜๊ฑฐ๋‚˜, ์ œ๊ณตํ•˜์ง€ ์•Š๋Š” ํฐํŠธ๋ฅผ ์‚ฌ์šฉํ•˜๊ณ  ์‹ถ์€ ๊ฒฝ์šฐ

  • ์ผ๋ฐ˜์ ์œผ๋กœ ์‚ฌ์šฉ๋˜๋Š” ํฐํŠธ ํŒŒ์ผ(ttf, otf ๋“ฑ)์„ typeface ํ˜•์‹์œผ๋กœ ๋ณ€ํ™˜ ํ•ด์ฃผ์–ด์•ผ ํ•œ๋‹ค.

  • Facetype.js ๋กœ ์ผ๋ฐ˜ ํฐํŠธ๋ฅผ typeface๋กœ ๋ณ€ํ™˜ํ•ด๋ณด์ž.

  • ํฐํŠธ๋ฅผ ๋ถˆ๋Ÿฌ ์˜ฌ ๋•Œ Three.js์—์„œ ๋‚ด์žฅ๋œ FontLoader ํด๋ž˜์Šค๋ฅผ ์ด์šฉ

    • ํฐํŠธ๋ฅผ ๋ถˆ๋Ÿฌ์˜ค๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ๋Š” 2๊ฐ€์ง€ ๋ฐฉ๋ฒ•์ด ์žˆ๋‹ค.

import { FontLoader } from 'three/examples/jsm/loaders/FontLoader';

const fontLoader = new FontLoader(); 

๋ˆˆ๋ˆ„ ์‚ฌ์ดํŠธ๋ฅผ ํ†ตํ•ด ๋ฌด๋ฃŒ๋กœ ํฐํŠธ๋ฅผ ๋‹ค์šด ๋ฐ›์„ ์ˆ˜ ์žˆ๋‹ค. (๋ผ์ด์„ ์Šค ํ™•์ธ ํ•„์ˆ˜)

#1 load('file path', onLoadedCb, onProgressCb, onErrorCb)

ํฐํŠธ ๊ฒฝ๋กœ๋ฅผ ๊ธฐ์ž…ํ•˜์—ฌ ๋ถˆ๋Ÿฌ์˜ค๋Š” ๋ฉ”์„œ๋“œ

  • ์ฒซ ๋ฒˆ์งธ ์ธ์ž๋กœ ๋ถˆ๋Ÿฌ์˜ฌ ํฐํŠธ ํŒŒ์ผ ๊ฒฝ๋กœ๋ฅผ ์ž…๋ ฅ

  • ๋‘ ๋ฒˆ์จฐ ์ธ์ž๋กœ ํฐํŠธ ๋กœ๋“œ๊ฐ€ ์™„๋ฃŒ๋˜๋Š” ์‹œ์ ์— ํ˜ธ์ถœ๋  ์ฝœ๋ฐฑ์„ ์ž…๋ ฅ

    • ๋ถˆ๋Ÿฌ์˜จ ํฐํŠธ๋ฅผ ํ†ตํ•ด textGeometry๋ฅผ ์ƒ์„ฑํ•˜๊ณ  scene์— ์ถ”๊ฐ€ํ•ด์ฃผ๋Š” ์ž‘์—…์„ ์ž‘์„ฑ

  • ์„ธ ๋ฒˆ์งธ ์ธ์ž๋กœ ํฐํŠธ๊ฐ€ ๋กœ๋“œ๋˜๋Š” ๋™์•ˆ ์‹คํ–‰๋  ์ฝœ๋ฐฑ์„ ์ž…๋ ฅ

  • ๋„ค ๋ฒˆ์งธ ์ธ์ž๋กœ ํฐํŠธ ๋กœ๋“œ๋˜๋Š” ๋™์•ˆ ์—๋Ÿฌ๊ฐ€ ๋ฐœ์ƒํ•˜๋ฉด ์‹คํ–‰๋  ์ฝœ๋ฐฑ์„ ์ž…๋ ฅ

fontLoader.load('./assets/The Jamsil OTF 3 Regular_Regular.json', (font) => {
    const textGeometry = new TextGeometry('ํ—ฌ๋กœ ์›”๋“œ', {
      font,
      size: 0.5,
      height: 0.1,
    });
    const textMaterial = new THREE.MeshPhongMaterial({ color: '#0066ff' });
    const text = new THREE.Mesh(textGeometry, textMaterial);

    scene.add(text); 
  });

loadAsync()

load() ๋ฉ”์„œ๋“œ๋Š” ์ฝœ๋ฐฑ ํ•จ์ˆ˜๋กœ ๋น„๋™๊ธฐ ์ฝ”๋“œ๋ฅผ ์ž‘์„ฑํ•˜๊ฒŒ๋˜๋Š”๋ฐ ์ฝ”๋“œ๊ฐ€ ์ž์นซ ๋”๋Ÿฌ์›Œ์งˆ ์ˆ˜ ์žˆ๋‹ค. (์—๋Ÿฌ์ฒ˜๋ฆฌ, ์ฝœ๋ฐฑ์ง€์˜ฅ)

์ข€ ๋” ๊น”๋”ํ•œ ์ฝ”๋“œ์™€ ์Šค์ฝ”ํ”„๋ฅผ ๋งž์ถ”๊ธฐ ์œ„ํ•ด loadAsync() ๋ฉ”์„œ๋“œ๋ฅผ ์‚ฌ์šฉํ•ด๋ณด์ž.

  • load() ๋ฉ”์„œ๋“œ์™€ ๊ธฐ๋ณธ์ ์œผ๋กœ ์‚ฌ์šฉ๋ฐฉ๋ฒ•์ด ๋™์ผํ•˜์ง€๋งŒ, ๋กœ๋“œ๋œ ํฐํŠธ๋ฅผ ๋ฐ›์•„์„œ ์‚ฌ์šฉํ•˜๋Š” ๋ถ€๋ถ„๋งŒ ๋‹ค๋ฅด๋‹ค.

  • ํ•ด๋‹น ํ•จ์ˆ˜ ์ž์ฒด๊ฐ€ Promise๋ฅผ ๋ฐ˜ํ™˜ํ•˜๊ธฐ์— await ํ‚ค์›Œ๋“œ๋ฅผ ํ•„์š”๋กœ ํ•œ๋‹ค. (๋™๊ธฐ์‹์œผ๋กœ ์ž‘์„ฑํ•  ๊ฒฝ์šฐ)

  • ๋ชจ๋‘ ๊ฐ™์€ ์Šค์ฝ”ํ”„๋กœ ๋˜์–ด ์žˆ์–ด ๊ฐ’์— ์ ‘๊ทผํ•˜๊ธฐ ์‰ฌ์›Œ์ง„๋‹ค.

  const font = await fontLoader.loadAsync(
    './assets/Yeongdeok Snow Crab_Regular.json'
  );
  const textGeometry = new TextGeometry('์™œ์ด๋Ÿฌ๋‹ˆ', {
    font,
    size: 0.5,
    height: 0.1,
  });
  const textMaterial = new THREE.MeshPhongMaterial({ color: 0x00c896 });
  const text = new THREE.Mesh(textGeometry, textMaterial); 
  scene.add(text);

#2 parse(typeface)

typeface json ๊ฐ์ฒด๋ฅผ ์ž„ํฌํŠธํ•˜์—ฌ THREE.js์—์„œ ์ดํ•ดํ•  ์ˆ˜ ์žˆ๋Š” ํ˜•์‹์œผ๋กœ ํŒŒ์‹ฑํ•ด์ฃผ๋Š” ๋ฉ”์„œ๋“œ

  • ์ฒซ ๋ฒˆ์งธ ์ธ์ž๋กœ typeface ๊ฐ์ฒด๋ฅผ ๋„ฃ์–ด THREE.js์—์„œ ์ดํ•ดํ•  ์ˆ˜ ์žˆ๋Š” ํฐํŠธ๋กœ ๋ฐ˜ํ™˜

  • ๋ฐ˜ํ™˜๋œ ํฐํŠธ๋ฅผ textGeometry ๋ฅผ ์ƒ์„ฑํ• ๋•Œ ์‚ฌ์šฉ

import typeface from '...' 

const font = fontLoader.parse(typeface);

Text Align Center

๋ Œ๋”๋ง๋œ ํ…์ŠคํŠธ๋ฅผ ๋ณด๋ฉด ์ „์ฒด์ ์œผ๋กœ ์˜ค๋ฅธ์ชฝ์œผ๋กœ ์น˜์šฐ์ณ์ € ๋ณด์ธ๋‹ค.

ํ…์ŠคํŠธ๊ฐ€ ์ฐจ์ง€ํ•˜๋Š” ๋„ˆ๋น„๋งŒํผ X์ถ•์œผ๋กœ ๋นผ์ฃผ๋ฉด ๊ฐ€์šด๋ฐ ์ •๋ ฌ์ด ๋œ๋‹ค.

BoundingBox

BoundingBox๋ž€ TextGeometry ๊ฒฝ๊ณ„ ์˜์—ญ์„ ๊ฐ์‹ธ๊ณ  ์žˆ๋Š” ๋ฐ•์Šค

  • ๊ธฐ๋ณธ์ ์œผ๋กœ ๊ณ„์‚ฐ ๋˜์–ด์ง€์ง€ ์•Š๊ธฐ ๋•Œ๋ฌธ์— .computeBoundingBox() ํ˜ธ์ถœํ•˜์—ฌ ๋ช…์‹œ์ ์œผ๋กœ ์„ค์ • ํ•ด์ฃผ์–ด์•ผ ํ•œ๋‹ค.

const textGeometry = new TextGeometry('์™œ์ด๋Ÿฌ๋‹ˆ', {
    font,
    size: 0.5,
    height: 0.1,
  }); 
textGeometry.computeBoundingBox();
console.log(textGeometry.boundingBox);
// ๋กœ๊ทธ์— ์ฐํžŒ boundingBox ๋ฐ์ดํ„ฐ๋Š” ํ•˜๊ธฐ์™€ ๊ฐ™๋‹ค.
// Box3 {isBox3: true, min: _Vector3, max: _Vector3}
// isBox3: true
// max: _Vector3 {x: 2.7249999046325684, y: 0.5299999713897705, z: 0.10000000149011612}
// min: _Vector3 {x: 0.02850000001490116, y: -0.11299999803304672, z: 0}
  • boundingBox์˜ max.x(๋์ )์—์„œ min.x(์‹œ์ž‘์ )์„ ๋นผ์ฃผ๋ฉด textGeometry ์˜์—ญ์˜ ๋„ˆ๋น„๋ฅผ ๊ณ„์‚ฐํ•  ์ˆ˜ ์žˆ๋‹ค.

  • ์ฆ‰, ๊ณ„์‚ฐ๋œ ๋„ˆ๋น„๊ฐ’์˜ ์ ˆ๋ฐ˜์„ X์ถ•์—์„œ ๋นผ์ฃผ๋ฉด ๊ฐ€์šด๋ฐ ์ •๋ ฌ์ด ๋œ๋‹ค.

  • textGeometry์˜ ์ถ• ์ด๋™์€ translate()๋ฅผ ์ด์šฉ

const { min, max } = textGeometry.boundingBox;
textGeometry.translate(
  -(max.x - min.x) * 0.5,
  -(max.y - min.y) * 0.5,
  -(max.z - min.z) * 0.5
);  // x, y, z

center()

๋‹จ์ˆœํžˆ ๊ฐ€์šด๋ฐ ์ •๋ ฌ์ด ๋ชฉ์ ์ด๋ผ๋ฉด center() ๋ฉ”์„œ๋“œ๋กœ ๊ฐ„๋‹จํžˆ ๋™์ผํ•œ ๊ฒฐ๊ณผ๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ๋‹ค.

 textGeometry.center();

Texture ์ถ”๊ฐ€ํ•˜๊ธฐ

gemoetry์˜ ํ‘œ๋ฉด์„ ์–ด๋–ค ์ด๋ฏธ์ง€๋กœ ๋ฎ๋Š”๋‹ค๋Š” ์˜๋ฏธ

  • TextureLoader()๋ฅผ ์ด์šฉํ•˜์—ฌ ํ…์Šค์ณ๋ฅผ ์ถ”๊ฐ€ํ•˜๋Š”๋ฐ ํฐํŠธ๋ฅผ ๋ถˆ๋Ÿฌ์˜ค๋Š” ๋ฐฉ๋ฒ•๊ณผ ๋น„์Šทํ•˜๋‹ค.

  • ํ•œ ๊ฐ€์ง€ ๋‹ค๋ฅธ์ ์€ loadAsync ๋ฅผ ์‚ฌ์šฉํ•˜์ง€ ์•Š์•„๋„ ํ…์Šค์ณ๋ฅผ ๋ฐ˜ํ™˜ํ•ด์ค€๋‹ค.

  • ๋ฐ˜ํ™˜๋œ ํ…์Šค์ณ๋ฅผ textMaterial์˜ map ์†์„ฑ์— ๋„ฃ์–ด์ฃผ๋ฉด ์ ์šฉ๋œ๋‹ค.

const textureLoader = new THREE.TextureLoader().setPath('./assets/textures/);
const textTexture = textureLoader.load('holographic.jpeg');
textMaterial.map = textTexture;

TextureLoader.setPath()๋ฅผ ์„ค์ •ํ•˜๋ฉด ํ…์Šค์ณ ํŒŒ์ผ๋“ค์˜ ๋ฒ ์ด์Šค ๊ฒฝ๋กœ๋ฅผ ์ง€์ •ํ•˜์—ฌ ์‚ฌ์šฉํ•  ๋•Œ ํŒŒ์ผ์ด๋ฆ„๋งŒ ์ž…๋ ฅํ•ด๋„ ๋™์ผํ•˜๊ฒŒ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค.

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