jtwjs Dev Wiki
  • DEV_ROAD
    • πŸ’ͺ🏻 μƒμ‘΄ν•˜κΈ°
    • Week 1
      • 개발 ν™˜κ²½ μ„ΈνŒ…
      • νƒ€μž…μŠ€ν¬λ¦½νŠΈ
      • λ¦¬μ—‘νŠΈ
      • Testing Library
      • Parcel & ESLint
    • Week 2
      • JSX
      • Virtual DOM
    • Week 3
      • React Component
      • React State
    • Week 4
      • Express
      • Fetch API & CORS
      • React Hook
      • useRef & Custom Hook
    • Week 5
      • TDD
      • React Testing Library
      • MSW
      • Playwrite
      • Snapshot
    • Week 6
      • Separtion of Concerns
      • Principle
      • DI, (Dependency Injection)
      • Reflect-metadata
      • TSyringe
      • External Store
      • Follow Redux
      • usestore-ts
      • useSyncExternalStore
    • Week 7
      • Routing
      • Routes
      • Router
      • Navigation
    • Week 8
      • Design System
      • Style Basics
      • CSS-in-JS
      • Styled-Components
      • Global Style & Theme
    • Week 9
      • κ°œλ°œν•˜κΈ° μ „ μ€€λΉ„
      • μƒν’ˆ λͺ©λ‘ νŽ˜μ΄μ§€
      • μƒν’ˆ 상세 νŽ˜μ΄μ§€
      • μž₯λ°”κ΅¬λ‹ˆ νŽ˜μ΄μ§€
    • Week 10
      • 둜그인
      • λ‘œκ·Έμ•„μ›ƒ
      • νšŒμ›κ°€μž…
      • μ£Όλ¬Έ λͺ©λ‘ & μ£Όλ¬Έ 상세
    • Week 11
      • 배솑 정보 μž…λ ₯
      • ν¬νŠΈμ› 결제 μš”μ²­
      • 배솑 및 결제 정보 전달
    • Week 12
      • κ΄€λ¦¬μž μ›Ήμ‚¬μ΄νŠΈκ°œλ°œμ‹œμž‘
  • DEV_NOTE
    • TypeScript
      • 기본적 문법
        • Enum
        • λ‹€ν˜•μ„±
          • Untitled
        • ꡬ쑰적 타이핑
        • μ œλ„ˆλ¦­ νƒ€μž…
        • 컨디셔널 νƒ€μž…
        • ν•¨μˆ˜ λ©”μ„œλ“œ 타이핑
        • infer둜 νƒ€μž…μŠ€ν¬λ¦½νŠΈμ˜ μΆ”λ‘  직접 ν™œμš©
        • μž¬κ·€ νƒ€μž…
        • ν…œν”Œλ¦Ώ λ¦¬ν„°λŸ΄ νƒ€μž…
        • 좔가적인 νƒ€μž… 검사 satisfies μ—°μ‚°μž
        • νƒ€μž…μŠ€ν¬λ¦½νŠΈ 건망증
        • μ›μ‹œ μžλ£Œν˜•μ—λ„ λΈŒλžœλ”© 기법 μ‚¬μš© κ°€λŠ₯
        • νƒ€μž… 쒁히기
        • μœ μš©ν•œ νƒ€μž… λ§Œλ“€κΈ°
        • λ°μ½”λ ˆμ΄ν„° ν•¨μˆ˜
        • μ•°λΉ„μ–ΈνŠΈ 선언도 μ„ μ–Έ 병합이 λœλ‹€.
        • μ•°λΉ„μ–ΈνŠΈ 선언도 선언병합이 λœλ‹€.
    • Testing
      • Unit Testing
      • λ‹¨μœ„ ν…ŒμŠ€νŠΈμ˜ 두 λΆ„νŒŒ
      • 쒋은 λ‹¨μœ„ ν…ŒμŠ€νŠΈλ₯Ό κ΅¬μ„±ν•˜λŠ” 4λŒ€ μš”μ†Œ
      • ν…ŒμŠ€νŠΈ λŒ€μ—­κ³Ό 식별할 수 μžˆλŠ” λ™μž‘
      • λ‹¨μœ„ ν…ŒμŠ€νŠΈ μŠ€νƒ€μΌ
      • κ°€μΉ˜ μžˆλŠ” λ‹¨μœ„ ν…ŒμŠ€νŠΈλ₯Ό μœ„ν•œ λ¦¬νŒ©ν† λ§
      • 톡합 ν…ŒμŠ€νŠΈ
      • Cross Browsing Testing
      • κΈ°λŠ₯ ν…ŒμŠ€νŠΈ μ’…λ₯˜
      • React Testing Pattern
      • ν”„λ‘ νŠΈμ—”λ“œ ν…ŒμŠ€νŠΈ μž…λ¬Έ
        • ν…ŒμŠ€νŠΈ λ²”μœ„
        • λ‹¨μœ„ ν…ŒμŠ€νŠΈ 검증
        • Mock
        • UI μ»΄ν¬λ„ŒνŠΈ ν…ŒμŠ€νŠΈ
        • ν…ŒμŠ€νŠΈ 컀버리지
        • μ›Ή 톡합 ν…ŒμŠ€νŠΈ
        • MSW
        • μŠ€ν† λ¦¬λΆ
        • μ‹œκ°μ  νšŒκ·€ ν…ŒμŠ€νŠΈ
        • E2E ν…ŒμŠ€νŠΈ
        • Github Actions μ„€μ •
        • κΉƒν—ˆλΈŒ μ•‘μ…˜μ—μ„œ E2E
      • μ‹œν”„νŠΈ λ ˆν”„νŠΈ
        • ν…ŒμŠ€νŠΈ κΈ°λ³Έμ€‘μ˜ κΈ°λ³Έ
        • λ‹¨μœ„ ν…ŒμŠ€νŠΈ
        • μ½”λ“œ λ³΅μž‘λ„
        • λ¦¬νŒ©ν„°λ§
        • μ½”λ“œ 리뷰
        • 톡합 ν…ŒμŠ€νŠΈ νŒ¨ν„΄
        • μ‹œμŠ€ν…œ ν…ŒμŠ€νŠΈμ˜ μžλ™ν™”
        • 탐색적 ν…ŒμŠ€νŠΈ
      • Test Tip
      • vitest
      • playwright
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      • MSW
    • Algorithm
      • coding test
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    • Next.js
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      • Next 13
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      • Next 15
        • ETC.
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    • Funtional Programming
      • ν•¨μˆ˜ν˜• ν”„λ‘œκ·Έλž˜λ°
      • μ°Έμ‘° 투λͺ…μ„±
      • λΆ€μˆ˜νš¨κ³Ό
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      • μ œλ„ˆλ¦­ νƒ€μž… ν™œμš©ν•˜κΈ°
      • 암묡적 μž…μΆœλ ₯
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      • κ³„μΈ΅ν˜• 섀계
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      • ν•¨μˆ˜ν˜• 섀계
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    • Git
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        • λ²‘ν„°μ˜ μ—°μ‚°
        • νšŒμ „ 계산
      • 3D 컨텐츠가 λ§Œλ“€μ–΄μ§€λŠ” κ³Όμ •
      • R3F
      • Env
      • Scene
      • Transform
      • R3F
      • Interaction & Raycast
      • Rendering Algorithnm
      • Blender
    • Accessibility
      • μ ‘κ·Όμ„±μ΄λž€
    • Interactive Web
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      • requestAnimationFrame
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      • Matter.js
    • AWS
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      • S3
      • ν΄λΌμš°λ“œ μ»΄ν“¨νŒ…
        • μ˜¨ν”„λ ˆλ―ΈμŠ€μ™€ ν΄λΌμš°λ“œ
        • ν΄λΌμš°λ“œ λ„μž…νš¨κ³Ό
        • ν΄λΌμš°λ“œ μ»΄ν“¨νŒ…μ˜ λ²”μœ„
        • μ»΄ν“¨νŒ… μ˜΅μ…˜
          • EC2 - Virtual Machin
          • ECS, EKS - Container
          • Lambda - Serverless
        • λ„€νŠΈμ›Œν¬ 가상화
        • μŠ€ν† λ¦¬μ§€
        • λ°μ΄ν„°λ² μ΄μŠ€
        • 데이터 μˆ˜μ§‘
        • λ¨Έμ‹  λŸ¬λ‹ μ˜μ—­
        • IoT μ˜μ—­
        • 블둝체인 μ˜μ—­
      • ν΄λΌμš°λ“œ μ•„ν‚€ν…μ²˜ 섀계
    • Network
      • Web Server & WAS
    • System Design
      • System Design
      • Component
      • μ˜μ‘΄μ„±μ„ λ°°μ œν•œ 개발
      • Error Handling
      • Architecture
        • λͺ¨λ…Έλ‘œν‹± μ•„ν‚€ν…μ²˜
        • Clean Architecture
        • Layered Architecture
        • 이벀트 기반 μ•„ν‚€ν…μ²˜
      • 상황을 νŒŒμ•…ν•˜λŠ” 메타인지
      • 쀑볡 문제 ν•΄κ²°ν•˜κΈ°
      • Monorepo Arhitecture
        • λͺ¨λ…Έλ ˆν¬ 운영과 νŠΈλŸ¬λΈ”μŠˆνŒ…
        • Module Federation
      • μ½”λ“œ 병λͺ©μ§€μ 
      • API λŒ€μ‘
      • 곡톡 μ½”λ“œ
      • Infra ꡬ좕
      • λͺ¨λ“ˆ 기반의 개발 방식
      • Design System
        • μ΅œμ†Œ μˆ˜μ€€μ˜ μ•„ν‚€ν…μ²˜ μ„€μ •
        • 더 효율적인 λ””μžμΈμ‹œμŠ€ν…œ λ§Œλ“€κΈ°
        • λ””μžμΈ μ‹œμŠ€ν…œκ³Ό UI 라이브러리 λͺ©μ 
        • λ””μžμΈ 토큰
      • 효율적인 업무
        • 업무 ν”„λ‘œμ„ΈμŠ€ 병λͺ© νŒŒμ•…
      • Clean Code
      • Design Pattern
        • CQRS Pattern
        • Strangler Fig Pattern
        • λ°μ½”λ ˆμ΄ν„° νŒ¨ν„΄
        • μ»€λ§¨λ“œ νŒ¨ν„΄
        • μ „λž΅ νŒ¨ν„΄
        • μ˜΅μ €λ²„ νŒ¨ν„΄
      • A/B ν…ŒμŠ€νŒ…
      • λŒ€κ·œλͺ¨ λ¦¬μ—‘νŠΈ μ›Ήμ•± 개발
        • λ³΅μž‘μ„± 관리
        • λͺ¨λ“ˆμ„±
        • μ„±λŠ₯
        • λ””μžμΈ μ‹œμŠ€ν…œ
        • 데이터 패칭
        • μƒνƒœ 관리
        • κ΅­μ œν™”
        • μ½”λ“œ μ‘°μ§ν™”ν•˜κΈ°
        • κ°œμΈν™” A/B ν…ŒμŠ€νŒ…
        • ν™•μž₯ κ°€λŠ₯ν•œ μ›Ή μ•„ν‚€ν…μ²˜
        • ν…ŒμŠ€νŒ…
        • 툴링
        • 기술적 λ§ˆμ΄κ·Έλ ˆμ΄μ…˜
        • νƒ€μž…μŠ€ν¬λ¦½νŠΈ
        • λΌμš°νŒ…
        • μ‚¬μš©μž 쀑심 API λ””μžμΈ
        • λ¦¬μ•‘νŠΈ 미래
    • Performance
      • React DevTools
      • Component μ΅œμ ν™”
      • Page Load
      • API
    • MFA
      • MSA
      • MFA λ„μž…ν•˜κΈ°
      • Monorepo
        • Monorepo Tool
        • Yarn Berry Workspace
        • Turborepo
      • MFA Composition
      • SPA 톡합
      • Design System
      • Package Manager
        • Yarn
        • pnpm
      • Transpiler & Bundler
        • Babel
        • Rollup
        • esbuild
        • swc
        • Webpack
        • Vite
      • 뢄해와 톡합을 μœ„ν•œ μ—¬λŸ¬ 기술 비ꡐ
    • State Management
      • Zustand
    • React v18
      • Automatic batching
      • Suspense
      • Transition
    • SEO
      • Search Engine Optimization
      • Open Graph Element
      • Metadata
    • FE Develop
      • User Scenario
      • Optimization
      • Browser API
        • Scrubbing
        • Clipboard
      • Folder Structure
      • API First Design
      • 톡합 ν…ŒμŠ€νŠΈ
      • ν…Œν¬ μŠ€νŽ™
      • 이슈 관리 with Jira
    • Refactoring
      • λ¦¬νŒ©ν† λ§ 깊게 듀여닀보기
      • κΈ΄ μ½”λ“œ 쑰각내기
      • νƒ€μž… μ½”λ“œ μ²˜λ¦¬ν•˜κΈ°
      • μœ μ‚¬ν•œ μ½”λ“œ μœ΅ν•©ν•˜κΈ°
      • 데이터 보호
      • μ½”λ“œ μΆ”κ°€ 및 제거
    • OAuth 2.0
    • Analytics
      • Mixpanel
    • ETC
      • VSCode
    • React Hook In Action
      • useContext & Provider
      • μ»€μŠ€ν…€ ν›…
      • μ½”λ“œ λΆ„ν• ν•˜κΈ° with Suspense, lazy
      • Suspense와 이미지 μ μž¬ν•˜κΈ°
      • useTransition, uesDeferredValue
      • SuspenseList
    • AI
      • Cursor
    • UI library
      • vanila-extract
      • Headless
      • ν…ŒμŠ€νŠΈ μ½”λ“œ
      • λ¬Έμ„œν™”
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  • μ•Œκ³ λ¦¬μ¦˜μ˜ μ„±λŠ₯을 ν‰κ°€ν•˜λŠ” 척도
  • μ‹œκ°„ λ³΅μž‘λ„(Time Complexity)
  • 곡간 λ³΅μž‘λ„(Spade Complexity)
  • Big O ν‘œκΈ°λ²•
  • Node.js둜 μ½”λ”©ν…ŒμŠ€νŠΈ ν’€κΈ°
  • fs λͺ¨λ“ˆ
  • readline λͺ¨λ“ˆ
  1. DEV_NOTE
  2. Algorithm

coding test

μ •ν•΄μ§„ μ‹œκ°„ 내에 μ μ ˆν•œ μ•Œκ³ λ¦¬μ¦˜μ„ ν™œμš©ν•œ 문제λ₯Ό ν•΄κ²°ν•  수 μžˆλŠ” λŠ₯λ ₯을 ν‰κ°€ν•˜λŠ” 것

μ•Œκ³ λ¦¬μ¦˜μ˜ μ„±λŠ₯을 ν‰κ°€ν•˜λŠ” 척도

  • 곡간을 많이 μ‚¬μš©ν•˜λŠ” λŒ€μ‹  μ‹œκ°„μ„ λ‹¨μΆ•ν•˜λŠ” 방법이 ν”νžˆ μ‚¬μš©λœλ‹€.

  • 일반적으둜 μ—°μ‚° νšŸμˆ˜κ°€ 10얡을 λ„˜μ–΄κ°€λ©΄ 1초 μ΄μƒμ˜ μ‹œκ°„ μ§€μ—° λ°œμƒν•œλ‹€κ³  λ³Έλ‹€.

  • ν˜„μ‹€ μ„Έκ³„μ—μ„œ λ™μž‘ μ‹œκ°„μ΄ 1초 이내인 μ•Œκ³ λ¦¬μ¦˜μ„ 섀계할 ν•„μš”κ°€ μžˆλ‹€.

μ‹œκ°„ λ³΅μž‘λ„(Time Complexity)

νŠΉμ • μž…λ ₯값에 따라 μ•Œκ³ λ¦¬μ¦˜μ˜ μˆ˜ν–‰ μ‹œκ°„μ„ 평가

μˆ˜ν–‰ μ‹œκ°„μ€ μ‹€ν–‰ν™˜κ²½μ— 따라 λ‹€λ₯΄κ²Œ μΈ‘μ •λ˜κΈ° λ•Œλ¬Έμ— κΈ°λ³Έ μ—°μ‚°μ˜ μ‹€ν–‰ 횟수둜 μˆ˜ν–‰ μ‹œκ°„μ„ ν‰κ°€ν•œλ‹€.

κΈ°λ³Έ μ—°μ‚°μ΄λž€?

  • 데이터 μž…μΆœλ ₯

  • μ œμ–΄ μ—°μ‚°

  • μ‚°μˆ μ—°μ‚°

μ‹œκ°„ λ³΅μž‘λ„λŠ” μ•Œκ³ λ¦¬μ¦˜μ΄ λ³΅μž‘ν•΄μ§ˆμˆ˜λ‘ 평균적인 경우λ₯Ό κ΅¬ν•˜κΈ° μ–΄λ ΅κΈ° λ•Œλ¬Έμ— μ΅œμ•…μ˜ 경우둜 μ„±λŠ₯을 νŒŒμ•…ν•œλ‹€.

곡간 λ³΅μž‘λ„(Spade Complexity)

νŠΉμ • μž…λ ₯값에 따라 μ•Œκ³ λ¦¬μ¦˜μ΄ λ©”λͺ¨λ¦¬λ₯Ό μ–Όλ§ˆλ‚˜ μ°¨μ§€ν•˜λŠ”μ§€λ₯Ό 평가

μž…λ ₯ 곡간 + μ•Œκ³ λ¦¬μ¦˜ μžμ²΄κ°€ ν•„μš”λ‘œ ν•˜λŠ” 곡간을 μ˜λ―Έν•œλ‹€.

곡간 λ³΅μž‘λ„ κ·œμΉ™

  • string을 μ œμ™Έν•œ μ›μ‹œκ°’μ€ O(1)

  • string, μ°Έμ‘°κ°’(array, object)λŠ” O(n)

    • λ¬Έμžμ—΄ 길이가 50이라면 길이가 1인 λ¬Έμžμ—΄ 보닀 50λ°° λ§Žμ€ 곡간을 μ°¨μ§€ν•œλ‹€

Big O ν‘œκΈ°λ²•

μ—¬λŸ¬ μ½”λ“œλ₯Ό λΉ„κ΅ν•˜κΈ° μœ„ν•΄ μ•Œκ³ λ¦¬μ¦˜μ˜ μ„±λŠ₯을 ν‰κ°€ν•˜μ—¬ 수치둜 λ‚˜νƒ€λ‚Έ 방법

μž…λ ₯값이 컀질수둝 μ•Œκ³ λ¦¬μ¦˜μ˜ μˆ˜ν–‰μ‹œκ°„(μ‹œκ°„ λ³΅μž‘λ„)이 μ–΄λ–»κ²Œ λ³€ν•˜λŠ”μ§€ μ„€λͺ…ν•œλ‹€.

Big O 곡식

  • κ°€μž₯ λΉ λ₯΄κ²Œ μ¦κ°€ν•˜λŠ” ν•­(μ°¨μˆ˜κ°€ κ°€μž₯ 큰 ν•­)λ§Œμ„ κ³ λ €

  • μ°¨μˆ˜κ°€ κ°€μž₯ 큰 ν•­μ—μ„œ κ³„μˆ˜λ₯Ό μ œμ™Έν•˜μ—¬ ν‘œκΈ°

  • 결과적으둜 ν‘œν˜„μ‹μ€ λ‹¨μˆœν•˜κ²Œ λ‚˜νƒ€λ‚΄μ§„λ‹€.

Big O ν•„μš”μ„±

  • 같은 문제λ₯Ό ν•΄κ²°ν•˜λŠ” μ•Œκ³ λ¦¬μ¦˜μ„ λΉ„κ΅ν•˜κΈ° μœ„ν•΄ ν•„μš”ν•˜λ‹€.

  • μ—¬λŸ¬ μ ‘κ·Όλ²•μ˜ μž₯단점을 μ• κΈ°ν•  λ•Œ ν•„μš”

  • λ‚΄κ°€ μž‘μ„±ν•œ μ½”λ“œλ₯Ό 더 잘 μ΄ν•΄ν•˜κ³ , 더 쒋은 μ½”λ“œλ₯Ό μž‘μ„±ν•  λ•Œ 도움이 λœλ‹€.

Node.js둜 μ½”λ”©ν…ŒμŠ€νŠΈ ν’€κΈ°

백쀀은 js의 λ¬Έμ œκ°€ node.js의 μž…μΆœλ ₯ ν˜•νƒœλ‘œ λ¬Έμ œκ°€ μ œκ³΅λ˜λ‹ˆ μ°Έκ³ ν•˜μž.

fs λͺ¨λ“ˆ

μž…λ ₯ 데이터가 text 파일둜 μ£Όμ–΄μ§€λŠ” 경우, 파일 μ‹œμŠ€ν…œ λͺ¨λ“ˆμ„ ν™œμš©

전체 ν…μŠ€νŠΈλ₯Ό μ½μ–΄μ˜¨λ’€ κ°œν–‰μœΌλ‘œ λΆ„λ¦¬ν•˜μ—¬ μ΅œμ’…μ μœΌλ‘œ λ°°μ—΄ν˜•νƒœλ‘œ μž…λ ₯값을 λ°›μ•„μ˜¨λ‹€.

let fs = require('fs');
let input = fs.readFileSync('파일경둜').toString().split('\n');

console.log(input);

readline λͺ¨λ“ˆ

ν•œ 쀄 μ”© μž…λ ₯을 λ°›μ•„μ„œ, μ²˜λ¦¬ν•˜λŠ” 경우 readline λͺ¨λ“ˆ ν™œμš©

const rl = require('readline').createInterface({
  input: process.stdin,
  output: process.stdout
});

let input = [];
rl.on('line', function(line) {
  // μ½˜μ†” μž…λ ₯ μ°½μ—μ„œ Enter μž…λ ₯ν•  λ•Œλ§ˆλ‹€ 호좜
  input.push(line); 
}).on('close', function() {
  // μ½˜μ†” μž…λ ₯이 μ’…λ£Œλ˜λ©΄ 호좜
   console.log(input);
   porcess.exit();
});
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Last updated 1 year ago

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