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On this page
  • rAF (requestAnimationFrame)
  • Event Loop
  • Frame
  • Hz에 상관 없이 λ™μΌν•œ μ• λ‹ˆλ©”μ΄μ…˜μ„ μ œκ³΅ν•˜λŠ” 방법
  1. DEV_NOTE
  2. Interactive Web

requestAnimationFrame

PreviousCanvasNextEffect

Last updated 1 year ago

rAF (requestAnimationFrame)

Web API 쀑 ν•˜λ‚˜λ‘œ λΈŒλΌμš°μ € λ Œλ”λ§ μ—”μ§„κ³Ό ν•¨κ»˜ μ›Ή μ–΄ν”Œλ¦¬μΌ€μ΄μ…˜μ˜ μ• λ‹ˆλ©”μ΄μ…˜μ„ λΆ€λ“œλŸ½κ²Œ λ§Œλ“œλŠ”λ° μ‚¬μš©λœλ‹€.

  • λΈŒλΌμš°μ €μ—κ²Œ μˆ˜ν–‰ν•˜κΈ°λ₯Ό μ›ν•˜λŠ” μ• λ‹ˆλ©”μ΄μ…˜μ„ μ•Œλ¦¬κ³ , λ‹€μŒ λ¦¬νŽ˜μΈνŠΈκ°€ μ§„ν–‰λ˜κΈ° 전에 ν•΄λ‹Ή μ• λ‹ˆλ©”μ΄μ…˜μ„ μ—…λ°μ΄νŠΈν•˜λŠ” ν•¨μˆ˜λ₯Ό ν˜ΈμΆœν•˜κ²Œ ν•œλ‹€.

  • 이 λ©”μ†Œλ“œλŠ” 리페인트 이전에 μ‹€ν–‰ν•  μ½œλ°±μ„ 인자둜 λ°›λŠ”λ‹€.

  • λ‹€μŒ λ¦¬νŽ˜μΈνŠΈμ—μ„œ κ·Έ λ‹€μŒ ν”„λ ˆμž„μ„ μ• λ‹ˆλ©”μ΄νŠΈν•˜λ €λ©΄ 콜백 루틴이 λ°˜λ“œμ‹œ 슀슀둜 requestAnimationFrame()을 ν˜ΈμΆœν•΄μ•Ό ν•œλ‹€.

const animate = () => {
  // rAFκ°€ ν˜ΈμΆœν•˜λŠ” μ½œλ°±ν•¨μˆ˜μ—λŠ” λ°˜λ“œμ‹œ rAF ν˜ΈμΆœκ΅¬λ¬Έμ„ μž¬κ·€μ μœΌλ‘œ μž‘μ„±ν•΄μ•Ό ν•œλ‹€.
  window.requestAnimationFrame(animate); 
  //...
}

Event Loop

Render

  • 60hz κΈ°μ€€ 60fps(16.7ms)λ§ˆλ‹€ λΈŒλΌμš°μ €λ₯Ό μ—…λ°μ΄νŠΈ

  • λΈŒλΌμš°μ €μ— DOM μš”μ†Œλ₯Ό λ³€ν˜•ν•œκ²ƒλ“€μ΄ ν‘œκΈ° 되기 μœ„ν•΄μ„œλŠ” λ Œλ”νŠΈλ¦¬λ₯Ό μ—…λ°μ΄νŠΈ, (Layout, Paint, Composite)단계λ₯Ό κ±°μΉœλ‹€.

requestAnimationFrame

  • λΈŒλΌμš°μ €κ°€ μ—…λ°μ΄νŠΈ λ˜κΈ°μ „μ— RequestAnimationFrame에 λ“±λ‘ν•œ 콜백이 μ‹€ν–‰λœλ‹€. 즉, RequestAnimationFrame은 60fpsλ₯Ό 보μž₯ν•œλ‹€.

  • rAF -> layout -> paint -> composit λ‹¨κ³„μˆœμœΌλ‘œ μ²˜λ¦¬λœλ‹€.

Frame

화면에 ν‘œμ‹œλœ ν•˜λ‚˜μ˜ μ •μ§€λœ 이미지λ₯Ό λ‚˜νƒ€λ‚Έλ‹€.

  • μ• λ‹ˆλ©”μ΄μ…˜μ€ 이 ν”„λ ˆμž„λ“€μ΄ μ—°μ†μ μœΌλ‘œ λΉ λ₯΄κ²Œ λ‚˜μ—΄λ˜μ–΄ μ›€μ§μž„μ„ λ‚˜νƒ€λ‚Έκ²ƒ

  • μ‚¬μš©μžκ°€ μ• λ‹ˆλ©”μ΄μ…˜μ„ 어색 ν•˜μ§€ μ•Šκ²Œ 느끼렀면 μ΅œμ†Œ 1μ΄ˆμ— 60ν”„λ ˆμž„(60fps)을 화면에 ν‘œμ‹œν•΄μ•Ό ν•œλ‹€.

  • λͺ¨λ‹ˆν„° μ£Όμ‚¬μœ¨(Hz)에 따라 rAF 콜백 μ‹€ν–‰ νšŸμˆ˜κ°€ λ‹¬λΌμ§€λ―€λ‘œ, λ™μΌν•œ μ• λ‹ˆλ©”μ΄μ…˜μ„ μ œκ³΅ν•˜κΈ° μœ„ν•΄μ„œλŠ” λ”°λ‘œ μ²˜λ¦¬κ°€ ν•„μš”ν•˜λ‹€.

λͺ¨λ‹ˆν„° μ£Όμ‚¬μœ¨μ΄λž€ λͺ¨λ‹ˆν„°κ°€ 화면을 κ°±μ‹ ν•˜λŠ” 속도λ₯Ό λ‚˜νƒ€λ‚Έλ‹€.

  • 주둜 ν—€λ₯΄μΈ (Hz)둜 ν‘œμ‹œν•˜λ©° 60HzλŠ” 화면을 1μ΄ˆμ— 60번 κ°±μ‹ ν•œλ‹€λŠ” μ˜λ―Έμ΄λ‹€.

  • λŒ€λΆ€λΆ„μ˜ μ›ΉλΈŒλΌμš°μ €λŠ” λ””μŠ€ν”Œλ ˆμ΄μ˜ Hzλ₯Ό λ”°λ₯Έλ‹€. 즉, 120Hzλ₯Ό μ§€μ›ν•˜λŠ” λͺ¨λ‹ˆν„°λŠ” rAF μ½œλ°±ν•¨μˆ˜κ°€ 1μ΄ˆμ— 120번 μ‹€ν–‰λœλ‹€.

Hz에 상관 없이 λ™μΌν•œ μ• λ‹ˆλ©”μ΄μ…˜μ„ μ œκ³΅ν•˜λŠ” 방법

rAF 콜백 μ‹€ν–‰νšŸμˆ˜μ— 상관 없이 1μ΄ˆμ— μ½”λ“œκ°€ λͺ‡λ²ˆ 싀행될지(fps) μ •ν•΄μ„œ λͺ¨λ“  λͺ¨λ‹ˆν„°μ—μ„œ λ™μΌν•œ μ‹œκ°„μ— λ™μΌν•œ μ›€μ§μž„μ„ λ‚˜νƒ€λ‚Ό 수 μžˆλ‹€.

1. Date.now() ν•¨μˆ˜ ν™œμš©ν•˜κΈ°

  • 60hz κΈ°μ€€ rAF μ½œλ°±μ€ 16.7msλ§ˆλ‹€ μ‹€ν–‰λœλ‹€.

  • now β†’ rAF 콜백이 μ‹€ν–‰λ λ•Œ ν˜„μž¬ νƒ€μž„μŠ€νƒ¬ν”„λ₯Ό μ €μž₯ν•œ λ³€μˆ˜ ex:) 1000ms -> 1016ms -> 1032 ms

  • then β†’ μ• λ‹ˆλ©”μ΄μ…˜μ΄ 호좜 둜직이 μ‹€ν–‰λœ νƒ€μž„μŠ€νƒ¬ν”„λ₯Ό μ €μž₯ν•œ λ³€μˆ˜

  • delta β†’ ν˜„μž¬μ˜ νƒ€μž„μŠ€νƒ¬ν”„μ™€ 이전 μ• λ‹ˆλ©”μ΄μ…˜μ΄ 호좜된 νƒ€μž„μŠ€νƒ¬ν”„μ˜ μ‹œκ°„ 간격을 μ €μž₯ν•˜λŠ” λ³€μˆ˜

  • 즉, interval μ‹œκ°„ 간격 λ§ˆλ‹€ μ• λ‹ˆλ©”μ΄μ…˜ λ™μž‘ λ‘œμ§μ„ μ‹€ν–‰μ‹œν‚¨λ‹€.

let interval = 1000 / 60; // 60fps
let now, delta;
let then = Data.now();

const animate = () => {
  window.requestAnimationFrame(animate);
  now = Data.now();
  delta = now - then;
  
  if (delta < interval) return;
  
  /*...μ• λ‹ˆλ©”μ΄μ…˜ 호좜 둜직 */
  

  then = now - (delta % interval);
}